问题
Let's say I have a custom color in my app:
extension UIColor {
static var myControlBackground: UIColor {
return UIColor(red: 0.3, green: 0.4, blue: 0.5, alpha: 1)
}
}
I use this in a custom control (and other places) as the control's background:
class MyControl: UIControl {
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setup()
}
private func setup() {
backgroundColor = .myControlBackground
}
// Lots of code irrelevant to the question
}
With iOS 13, I wish to have my custom control support both light and dark mode.
One solution is to override traitCollectionDidChange
and see if the color has changed and then update my background as needed. I also need to provide both a light and dark color.
So I update my custom colors:
extension UIColor {
static var myControlBackgroundLight: UIColor {
return UIColor(red: 0.3, green: 0.4, blue: 0.5, alpha: 1)
}
static var myControlBackgroundDark: UIColor {
return UIColor(red: 0.4, green: 0.3, blue: 0.2, alpha: 1)
}
}
And I update my control code:
extension MyControl {
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
if #available(iOS 13.0, *) {
if traitCollection.hasDifferentColorAppearance(comparedTo: previousTraitCollection) {
backgroundColor = traitCollection.userInterfaceStyle == .dark ?
.myControlBackgroundDark : .myControlBackgroundLight
}
}
}
}
This seems to work but it's clunky and anywhere else I happen to use myControlBackground
needs to have the same code added.
Is there a better solution to having my custom color and control support both light and dark mode?
回答1:
As it turns out, this is really easy with the new UIColor init(dynamicProvider:)
initializer.
Update the custom color to:
extension UIColor {
static var myControlBackground: UIColor {
if #available(iOS 13.0, *) {
return UIColor { (traits) -> UIColor in
// Return one of two colors depending on light or dark mode
return traits.userInterfaceStyle == .dark ?
UIColor(red: 0.5, green: 0.4, blue: 0.3, alpha: 1) :
UIColor(red: 0.3, green: 0.4, blue: 0.5, alpha: 1)
}
} else {
// Same old color used for iOS 12 and earlier
return UIColor(red: 0.3, green: 0.4, blue: 0.5, alpha: 1)
}
}
}
That's it. No need to define two separate statics. The control class doesn't need any changes from the original code. No need to override traitCollectionDidChange
or anything else.
The nice thing about this is that you can see the color change in the app switcher immediately after changing the mode in the Settings app. And of course the color is up-to-date automatically when you go back to the app.
On a related note when supporting light and dark mode - Use as many of the provided colors from UIColor as possible. See the available dynamic colors from UI Elements and Standard Colors. And when you need your own app-specific colors to support both light and dark mode, use the code in this answer as an example.
In Objective-C, you can define your own dynamic colors with:
UIColor+MyApp.h:
@interface UIColor (MyApp)
@property (class, nonatomic, readonly) UIColor *myControlBackgroundColor;
@end
UIColor+MyApp.m:
+ (UIColor *)myControlBackgroundColor {
if (@available(iOS 13.0, *)) {
return [UIColor colorWithDynamicProvider:^UIColor * _Nonnull(UITraitCollection * _Nonnull traits) {
return traits.userInterfaceStyle == UIUserInterfaceStyleDark ?
[self colorWithRed:0.5 green:0.4 blue:0.2 alpha:1.0] :
[self colorWithRed:0.3 green:0.4 blue:0.5 alpha:1.0];
}];
} else {
return [self colorWithRed:0.3 green:0.4 blue:0.5 alpha:1.0];
}
}
回答2:
Another solution with iOS 13 is to define custom colors in your asset catalog using Xcode’s asset editor.
As mentioned in the documentation, when you need a specific color, create it as a color asset. In your asset, specify different color values for both light and dark appearances. You can also specify high-contrast versions of your colors.
Note that Any Appearance variant is the color that is displayed on older systems that do not support Dark Mode.
To load a color value from an asset catalog, you can load the color by its name:
// iOS
let aColor = UIColor(named: "customControlColor")
// macOS
let aColor = NSColor(named: NSColor.Name("customControlColor"))
Now anytime user switches between dark and light mode, the specified colors will dynamically change through the app.
来源:https://stackoverflow.com/questions/56487679/how-do-i-easily-support-light-and-dark-mode-with-a-custom-color-used-in-my-app