问题
My question is: is it possible to change the data in an xml element?
What i want to do is change the data in the element depending on what button is pressed. I currently have it reading and writing to the xml file working but i want to change it to, write a new element first time round and then after that edit the element as it currently just keeps writing a new element each time.
This is my current code for writing the new element
if (doc.LoadFile(XMLDOC) == tinyxml2::XML_SUCCESS){
//Get Root Node
tinyxml2::XMLElement* rootNode = doc.FirstChildElement();//Assets
//Get Next Node
tinyxml2::XMLElement* childNode = rootNode->FirstChildElement();//imagePaths
//Temp Element
tinyxml2::XMLElement* temp = nullptr;
tinyxml2::XMLElement* temp2 = childNode->FirstChildElement();//path
while (temp2 != nullptr){
temp = temp2;
temp2 = temp2->NextSiblingElement("path");
}
if (temp != nullptr){
//write the text
tinyxml2::XMLComment* newComment = doc.NewComment("Selected Player");
tinyxml2::XMLElement* newElement = doc.NewElement("path");
//get text passed in
newElement->SetText(choice.c_str());
newElement->SetAttribute("name", "selected_player");
childNode->InsertAfterChild(temp, newComment);
childNode->InsertAfterChild(newComment, newElement);
}
//doc.Print();
doc.SaveFile(XMLDOC);
}
else{
std::cout << "Could Not Load XML Document : %s" << XMLDOC << std::endl;
}
}
Thanks for helping in advanced
回答1:
I'm not 100% sure what the desired behavior you want. Here is a code sample based off of your question code sample:
#include "tinyxml2.h"
#include <iostream>
#include <string>
#define XMLDOC "test.xml"
std::string choice = "New Text";
int main()
{
tinyxml2::XMLDocument doc;
if (doc.LoadFile(XMLDOC) == tinyxml2::XML_SUCCESS){
//Get Root Node
tinyxml2::XMLElement* rootNode = doc.FirstChildElement();//Assets
//Get Next Node
tinyxml2::XMLElement* childNode = rootNode->FirstChildElement();//imagePaths
//Path Node
tinyxml2::XMLElement* pathNode = childNode->FirstChildElement();//path
if (pathNode == nullptr){
//write the text
tinyxml2::XMLComment* newComment = doc.NewComment("Selected Player");
tinyxml2::XMLElement* newElement = doc.NewElement("path");
newElement->SetAttribute("name", "selected_player");
newElement->SetText(choice.c_str());
childNode->InsertFirstChild(newComment);
childNode->InsertAfterChild(newComment, newElement);
}
else{
pathNode->SetText(choice.c_str());
}
doc.SaveFile(XMLDOC);
}
else{
std::cout << "Could Not Load XML Document : " << XMLDOC << std::endl;
}
}
Given a XML file that looks like this:
<Assets>
<ImagePaths>
</ImagePaths>
</Assets>
After running it would look like this:
<Assets>
<ImagePaths>
<!--Selected Player-->
<path name="selected_player">New Text</path>
</ImagePaths>
</Assets>
And if you run the program again you get just the single path node with the text that your choice string contains.
Hope that helps!
来源:https://stackoverflow.com/questions/29513830/updating-data-in-tiny-xml-element