Set text programmatically of an Entity in Reality Composer - iOS 13

别说谁变了你拦得住时间么 提交于 2019-12-06 16:05:18

In RealityKit framework for iOS 13, use the following type method for generating 3D text:

static func generateText(_ string: String,             // label.text here
                   extrusionDepth: Float, 
                             font: MeshResource.Font, 
                   containerFrame: CGRect, 
                        alignment: CTTextAlignment, 
                    lineBreakMode: CTLineBreakMode) -> MeshResource

This method generates a 3D mesh for rendering static text in iOS.

static func generateText(_ string: "Hello World!", 
                   extrusionDepth: Float = 0.75, 
                             font: MeshResource.Font = .systemFont(ofSize: MeshResource.Font.systemFontSize), 
                   containerFrame: CGRect = CGRect.zero, 
                        alignment: CTTextAlignment = .center, 
                    lineBreakMode: CTLineBreakMode = .byTruncatingTail) -> MeshResource
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