WebClient upload file error

流过昼夜 提交于 2019-12-04 14:03:09

This is a known bug in the WebClient class. It will be fixed in .NET 4.0. Until then you could use HttpWebRequest to implement this functionality.


UPDATE: Here's an example of using synchronous HttpWebRequest to upload a file and track the progress:

public sealed class Uploader
{
    public const int CHUNK_SIZE = 1024; // 1 KB

    public void Upload(string url, string filename, Stream streamToUpload, Action<int> progress)
    {
        var request = (HttpWebRequest)WebRequest.Create(url);
        request.Method = "POST";
        string boundary = string.Format("---------------------{0}", DateTime.Now.Ticks.ToString("x"));
        request.ContentType = string.Format("multipart/form-data; boundary={0}", boundary);
        request.KeepAlive = true;

        using (var requestStream = request.GetRequestStream())
        {
            var header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"file\"; filename=\"{1}\"\r\nContent-Type: application/octet-stream\r\n\r\n", boundary, filename);
            var headerBytes = Encoding.ASCII.GetBytes(header);
            requestStream.Write(headerBytes, 0, headerBytes.Length);

            byte[] buffer = new byte[CHUNK_SIZE];
            int bytesRead;
            long total = streamToUpload.Length;
            long totalBytesRead = 0;
            while ((bytesRead = streamToUpload.Read(buffer, 0, buffer.Length)) > 0)
            {
                totalBytesRead += bytesRead;
                progress((int)(100 * totalBytesRead / total));
                byte[] actual = new byte[bytesRead];
                Buffer.BlockCopy(buffer, 0, actual, 0, bytesRead);
                requestStream.Write(actual, 0, actual.Length);
            }
        }
        using (var response = request.GetResponse()) { }
    }
}

class Program
{
    static void Main(string[] args)
    {
        var url = "http://localhost:2141/Default.aspx";
        var filename = "1.dat";
        var uploader = new Uploader();
        using (var fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
        {
            uploader.Upload(url, filename, fileStream, progress => Console.WriteLine("{0}% of \"{1}\" uploaded to {2}", progress, filename, url));
        }
    }
}

This beheavior is by design, its 50% upload the file and 50% the response of the server. Not a bug.

You can read webclient.UploadProgressChanged code.Then you will know the reason.Code below.

private void PostProgressChanged(AsyncOperation asyncOp, WebClient.ProgressData progress)
  {
      if (asyncOp == null || progress.BytesSent + progress.BytesReceived <= 0L)
          return;
      if (progress.HasUploadPhase)
      {
          int progressPercentage = progress.TotalBytesToReceive >= 0L || progress.BytesReceived != 0L
              ? (progress.TotalBytesToSend < 0L
                  ? 50
                  : (progress.TotalBytesToReceive == 0L
                      ? 100
                      : (int) (50L*progress.BytesReceived/progress.TotalBytesToReceive + 50L)))
              : (progress.TotalBytesToSend < 0L
                  ? 0
                  : (progress.TotalBytesToSend == 0L ? 50 : (int) (50L*progress.BytesSent/progress.TotalBytesToSend)));




          asyncOp.Post(this.reportUploadProgressChanged,
              (object)
                  new UploadProgressChangedEventArgs(progressPercentage, asyncOp.UserSuppliedState,
                      progress.BytesSent, progress.TotalBytesToSend, progress.BytesReceived,
                      progress.TotalBytesToReceive));
      }
      else
      {
          int progressPercentage = progress.TotalBytesToReceive < 0L
              ? 0
              : (progress.TotalBytesToReceive == 0L
                  ? 100
                  : (int) (100L*progress.BytesReceived/progress.TotalBytesToReceive));
          asyncOp.Post(this.reportDownloadProgressChanged,
              (object)
                  new DownloadProgressChangedEventArgs(progressPercentage, asyncOp.UserSuppliedState,
                      progress.BytesReceived, progress.TotalBytesToReceive));
      }
  }
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