The UIElement.Clip
property takes a Geometry
object and uses it to clip away the outside of the UIElement
. I would like to do the geometric inverse and punch a hole into the element instead.
Anyone know how to do this?
I imagine creating an inverted version of the clip geometry would work, but I can't find a way to do this.
EDIT It seems that WPF has Geometry.Combine
which can be used to subtract one geometry from another, though this isn't available in Silverlight. If it were, I could subtract the clip geometry from the rectangle of the element's bounding rectangle, and use that to clip instead.
One approach in Silverlight is to use a GeometryGroup
and include in the group a very large rectangle starting at a distant negative position.
For example the following blue square has smaller square hole:-
<Rectangle Fill="Blue" HorizontalAlignment="Center" VerticalAlignment="Center" Height="200" Width="200">
<Rectangle.Clip>
<GeometryGroup>
<RectangleGeometry Rect="-2048 -2048 4096 4096" />
<RectangleGeometry Rect="100 100 50 50" />
</GeometryGroup>
</Rectangle.Clip>
</Rectangle>
来源:https://stackoverflow.com/questions/7705612/how-to-invert-clipping-geometry-in-silverlight-wpf