Three.js - VRControls integration - How to move in the scene?

筅森魡賤 提交于 2019-12-03 22:12:49

问题


I use Three.js to render and move (my orbitControl changes camera.position) in a small scene.
Now I have an oculus rift. So I added VRControls and VREffect.
There is no problem to move the head.
But I can no more move in the scene because VRControls override the camera parameters :

object.quaternion.copy( state.orientation ); // object is the camera

I thought that it was easy to correct : I have only to update the camera instead of overriding it :

object.quaternion.copy(stateOrientationQuat.multiply(currentCameraQuat));

But it does not work : it renders a moving flicking scene. VRControls and orbitControl seem to fight...

Could you tell me what is to do to integrate VRControls in an existing project ? If you have the update code (I don't really know quaternions...) it would very help.

Thanks


回答1:


Edit: See my other answer for a better method.


You can combine both controls by creating a VRControls instance that acts on a fake camera and then apply the transform on top of the orbit controls:

Relevant snippet:

var orbitControls = new THREE.OrbitControls(camera);

// Store the position of the VR HMD in a dummy camera.
var fakeCamera = new THREE.Object3D();
var vrControls = new THREE.VRControls(fakeCamera);

...

var render = function() {
  requestAnimationFrame(render);

  orbitControls.update();
  vrControls.update();

  // Temporarily save the orbited camera position
  var orbitPos = camera.position.clone();

  // Apply the VR HMD camera position and rotation
  // on top of the orbited camera.
  var rotatedPosition = fakeCamera.position.applyQuaternion(
    camera.quaternion);
  camera.position.add(rotatedPosition);
  camera.quaternion.multiply(fakeCamera.quaternion);

  vrEffect.render(scene, camera);

  // Restore the orbit position, so that the OrbitControls can
  // pickup where it left off.
  camera.position.copy(orbitPos);
};

Full example:

var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var vrEffect = new THREE.VREffect(renderer, function () {});

var camera = new THREE.PerspectiveCamera(
  75, window.innerWidth / window.innerHeight, 0.1, 1000);

var orbitControls = new THREE.OrbitControls(camera);

// Store the position of the VR HMD in a dummy camera.
var fakeCamera = new THREE.Object3D();
var vrControls = new THREE.VRControls(fakeCamera);

var scene;
var createScene = function () {
  scene = new THREE.Scene();

  scene.add(new THREE.PointLight());

  var cube = new THREE.Mesh(
    new THREE.BoxGeometry(1, 1, 1),
    new THREE.MeshLambertMaterial({
      color: 'green'
    })
  );
  cube.position.set(-1, -2, -5);
  scene.add(cube);
  orbitControls.target = cube.position;

  for (var i = 0; i < 10; i++) {
    cube = new THREE.Mesh(
      new THREE.BoxGeometry(1, 1, 1),
      new THREE.MeshLambertMaterial()
    );
    cube.position.set(
      (Math.random() - 0.5) * 20,
      (Math.random() - 0.5) * 20,
      (Math.random() - 0.5) * 20
    );
    scene.add(cube);
  }
};
createScene();

var render = function() {
  requestAnimationFrame(render);
  
  orbitControls.update();
  vrControls.update();
  
  // Temporarily save the orbited camera position
  var orbitPos = camera.position.clone();
  
  // Apply the VR HMD camera position and rotation
  // on top of the orbited camera.
  var rotatedPosition = fakeCamera.position.applyQuaternion(
    camera.quaternion);
  camera.position.add(rotatedPosition);
  camera.quaternion.multiply(fakeCamera.quaternion);
  
  vrEffect.render(scene, camera);
  
  // Restore the orbit position, so that the OrbitControls can
  // pickup where it left off.
  camera.position.copy(orbitPos);
};

render();

window.addEventListener('resize', function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  vrEffect.setSize( window.innerWidth, window.innerHeight );
}, false );
<script src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/8125c7dac9bf0c7df19bd1d7d9695cbfc0425867/build/three.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/8125c7dac9bf0c7df19bd1d7d9695cbfc0425867/examples/js/effects/VREffect.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/8125c7dac9bf0c7df19bd1d7d9695cbfc0425867/examples/js/controls/VRControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/8125c7dac9bf0c7df19bd1d7d9695cbfc0425867/examples/js/controls/OrbitControls.js"></script>



回答2:


I've realized there's a cleaner way to do this. You can create a "dolly" camera and add the VR camera as a child. Then you can have the OrbitControls control the dolly and have the VRControls control the actual camera without resorting to messy calculations.

Relevant snippet:

var camera = new THREE.PerspectiveCamera(
  75, window.innerWidth / window.innerHeight, 0.1, 1000);
var vrControls = new THREE.VRControls(camera);

var scene = new THREE.Scene();

// The dolly has to be a PerspectiveCamera, as opposed
// to a simple Object3D, since that's what
// OrbitControls expects.
var dollyCam = new THREE.PerspectiveCamera();
var orbitControls = new THREE.OrbitControls(dollyCam);
dollyCam.add(camera);
scene.add(dollyCam);

...

var render = function() {
  requestAnimationFrame(render);

  orbitControls.update();
  vrControls.update();

  vrEffect.render(scene, camera);
};

Full example:

var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var vrEffect = new THREE.VREffect(renderer);

var camera = new THREE.PerspectiveCamera(
  75, window.innerWidth / window.innerHeight, 0.1, 1000);
var vrControls = new THREE.VRControls(camera);
var orbitControls;

var scene;
var createScene = function () {
  scene = new THREE.Scene();

  // The dolly has to be a PerspectiveCamera, as opposed
  // to a simple Object3D, since that's what
  // OrbitControls expects.
  var dollyCam = new THREE.PerspectiveCamera();
  orbitControls = new THREE.OrbitControls(dollyCam);
  dollyCam.add(camera);
  scene.add(dollyCam);

  scene.add(new THREE.PointLight());

  var cube = new THREE.Mesh(
    new THREE.BoxGeometry(1, 1, 1),
    new THREE.MeshLambertMaterial({
      color: 'green'
    })
  );
  cube.position.set(-1, -2, -5);
  scene.add(cube);
  orbitControls.target.copy(cube.position);

  for (var i = 0; i < 10; i++) {
    cube = new THREE.Mesh(
      new THREE.BoxGeometry(1, 1, 1),
      new THREE.MeshLambertMaterial()
    );
    cube.position.set(
      (Math.random() - 0.5) * 20,
      (Math.random() - 0.5) * 20,
      (Math.random() - 0.5) * 20
    );
    scene.add(cube);
  }
};
createScene();

var render = function() {
  requestAnimationFrame(render);
  
  orbitControls.update();
  vrControls.update();
  
  vrEffect.render(scene, camera);
};

render();

window.addEventListener('resize', function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  vrEffect.setSize( window.innerWidth, window.innerHeight );
}, false );
<script src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r72/build/three.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r72/examples/js/effects/VREffect.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r72/examples/js/controls/VRControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r72/examples/js/controls/OrbitControls.js"></script>


来源:https://stackoverflow.com/questions/30511524/three-js-vrcontrols-integration-how-to-move-in-the-scene

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!