Implementation of Signals under Linux and Windows?

☆樱花仙子☆ 提交于 2019-12-03 16:31:45

The OS definitely does not process each and every instruction. No way. Too slow.

When the CPU encounters a problem (like division by 0, access to a restricted resource or a memory location that's not backed up by physical memory), it generates a special kind of interrupt, called an exception (not to be confused with C++/Java/etc high level language exception abstract).

The OS handles these exceptions. If it's so desired and if it's possible, it can reflect an exception back into the process from which it originated. The so-called Structured Exception Handling (SEH) in Windows is this kind of reflection. C signals should be implemented using the same mechanism.

On the systems I'm familiar with (although I can't see why it should be much different elsewhere), signal delivery is done when the process returns from the kernel to user mode.

Let's consider the one cpu case first. There are three sources of signals:

  • the process sends a signal to itself
  • another process sends the signal
  • an interrupt handler (network, disk, usb, etc) causes a signal to be sent

In all those cases the target process is not running in userland, but in kernel mode. Either through a system call, or through a context switch (since the other process couldn't send a signal unless our target process isn't running), or through an interrupt handler. So signal delivery is a simple matter of checking if there are any signals to be delivered just before returning to userland from kernel mode.

In the multi cpu case if the target process is running on another cpu it's just a matter of sending an interrupt to the cpu it's running on. The interrupt does nothing other than force the other cpu to go into kernel mode and back so that signal processing can be done on the way back.

A process can send signal to another process. process can register its own signal handler to handle the signal. SIGKILL and SIGSTOP are two signals which can not be captured.

When process executes signal handler, it blocks the same signal, That means, when signal handler is in execution, if another same signal arrives, it will not invoke the signal handler [ called blocking the signal], but it makes the note that the signal has arrived [ ie: pending signal]. once the already running signal handler is executed, then the pending signal is handled. If you do not want to run the pending signal, then you can IGNORE the signal.

The problem in the above concept is:

Assume the following: process A has registered signal handler for SIGUSR1.

  1) process A gets signal SIGUSR1, and executes signalhandler()
  2) process A gets SIGUSR1,
  3) process A gets SIGUSR1,
  4) process A gets SIGUSR1,

When step (2) occurs, is it made as 'pending signal'. Ie; it needs to be served. And when the step (3) occors, it is just ignored as, there is only one bit available to indicate the pending signal for each available signals.

To avoid such problem, ie: if we dont want to loose the signals, then we can use real time signals.

2) Signals are executed synchronously,

Eg.,

     1) process is executing in the middle of signal handler for SIGUSR1,

     2) Now, it gets another signal SIGUSR2, 

     3) It stops the SIGUSR1, and continues with SIGUSR2, 
        and once it is done with SIGUSR2, then it continues with SIGUSR1. 

3) IMHO, what i remember about checking if there are any signal has arrived to the process is:

1) When context switch happens.

Hope this helps to some extend.

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