Extend Source prototype to have a memory object

坚强是说给别人听的谎言 提交于 2019-12-03 04:16:41

Yes, you can. You have to implement Getter/Setter interface using Object.defineProperty. Here is the complete solution based on the existing game code:

Object.defineProperty(Source.prototype, 'memory', {
    get: function() {
        if(_.isUndefined(Memory.sources)) {
            Memory.sources = {};
        }
        if(!_.isObject(Memory.sources)) {
            return undefined;
        }
        return Memory.sources[this.id] = Memory.sources[this.id] || {};
    },
    set: function(value) {
        if(_.isUndefined(Memory.sources)) {
            Memory.sources = {};
        }
        if(!_.isObject(Memory.sources)) {
            throw new Error('Could not set source memory');
        }
        Memory.sources[this.id] = value;
    }
});
标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!