xcode10

iOS 12.1.2 Xcode Version 10.0 (10A255) can't load build into iPhone six

放肆的年华 提交于 2020-03-24 05:04:04
问题 Xcode : Version 10.0 (10A255) iPhone6: iOS 12.1.2 My Xcode was running smoothly but after coming back from Christmas holiday I get the following error. I searched around and try to rename the following file 12.0 (16A366) to 12.1 but it is still not working. I have also tried to reset the networking on iPhone and reboot the Mac and still it is not working. 回答1: Xcode 10.0 does not support iOS 12.1. Update to Xcode 10.1 to be able to run your project on an iOS device running 12.1. Refer to the

iOS 12.1.2 Xcode Version 10.0 (10A255) can't load build into iPhone six

▼魔方 西西 提交于 2020-03-24 05:02:27
问题 Xcode : Version 10.0 (10A255) iPhone6: iOS 12.1.2 My Xcode was running smoothly but after coming back from Christmas holiday I get the following error. I searched around and try to rename the following file 12.0 (16A366) to 12.1 but it is still not working. I have also tried to reset the networking on iPhone and reboot the Mac and still it is not working. 回答1: Xcode 10.0 does not support iOS 12.1. Update to Xcode 10.1 to be able to run your project on an iOS device running 12.1. Refer to the

Xcode 10 archiving fails - only on command line (xcodebuild)

两盒软妹~` 提交于 2020-03-18 03:40:44
问题 I'm having issues with archiving on my CI machine (Jenkins), when running the process manually on the SAME machine but with the Xcode UI, everything works just fine. The error I get is: <unknown>:0: error: cannot have input files with file list ** ARCHIVE FAILED ** The following build commands failed: CompileSwift normal armv7 CompileSwiftSources normal armv7 com.apple.xcode.tools.swift.compiler CompileSwiftSources normal arm64 com.apple.xcode.tools.swift.compiler CompileSwift normal arm64 (4

Will “Sign in With Apple” allow apps to be backward compatible with iOS 12 and lower?

我们两清 提交于 2020-01-30 05:01:52
问题 Does implementing the new Sign in With Apple feature make an app incompatible with iOS 12 and below, similar to SwiftUI? Will it be possible to compile an app which has to import AuthenticationServices on something like XCode 10 ? 回答1: Sign in With Apple itself doesn't make the whole app incompatible with iOS 12 and lower (the same is for SwiftUI). But when you need to support this kind of feature (which available on iOS 13 only) you'll need to use @available(iOS 13.0, *) attribute and if

Swift build error_if_any_output_files_are_specified_they_all_must_be

≡放荡痞女 提交于 2020-01-23 02:48:06
问题 When converting to use the new build system on Xcode 10, I get the following error in my output for several of my extension targets. <unknown>:0: error: if any output files are specified, they all must be Command CompileSwift failed with a nonzero exit code I have looked for a solution online, but the only reference I can find to this error is in the Swift compiler source code itself. https://www.google.com/search?q=error_if_any_output_files_are_specified_they_all_must_be Does anyone know how

Xcode 10 GM multiple command produce… Pods issues

眉间皱痕 提交于 2020-01-21 14:56:18
问题 Just switched to xcode 10 Golden Master and start getting the error with one of my pods, FDTake. Tried this thread but I don't have a plist in my build phases, so it didn't work. Is this issue pod related? Showing All Messages :-1: Multiple commands produce '***/Xcode/DerivedData/app-fgyqhwrvkbjquheilgwhyjltujtz/Build/Products/Dev-iphonesimulator/FDTake/FDTake.framework/Info.plist': 1) Target 'FDTake' (project 'Pods') has copy command from '***/GoogleDrive/dev/_ios/Work/sutulp/Pods/FDTake

Xcode 10 crashes on opening the specific project with unrecognized selector sent to class exception

让人想犯罪 __ 提交于 2020-01-15 09:27:07
问题 Just faced an issue with xCode 10 - it continuously crashes on specific project opening with the following exception: Application Specific Information: ProductBuildVersion: 10B61 UNCAUGHT EXCEPTION (NSInvalidArgumentException): +[NSColor detailAccentColor]: unrecognized selector sent to class 0x7fff911ce0a8 UserInfo: (null) Weird, but xCode 10 beta was working fine with the same project before xCode update, currently it's just hanging. Has anyone faced the same issue? How did you solve it?

Xcode GPU shader profiler

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-14 10:40:06
问题 The Xcode->GPU Capture frame->GPU shader profiler can't work, I run the Capture frame, and open the Metal compute shader source code by GPU shader profiler. But I can't see the shader code performance profile like thatGPU shader profiler 回答1: Set your project's "iOS Deployment Target" to a higher version. I had this issue and in my case it was set to 9.x. When I set it to 11.4 I could see the percentage on source lines. 来源: https://stackoverflow.com/questions/50802533/xcode-gpu-shader

Simulator on Xcode 10 became terribly slow

落爺英雄遲暮 提交于 2020-01-11 17:10:39
问题 Everything worked perfect on Xcode 9. But after updating to Xcode 10, Simulator started to get huge lags. Super simple animation is working on 2 fps and whole Mac OS is super slow while animation on Simulator is working. Anybody know what happens and how to fix that? Any app or any standard iOS app is the same terrible slow. Explanation — it is NOT about slow motion that I can switch with Command⌘ + T. I am talking about huge lags. When UIView is flying it appears in another position jerkily.

Simulator on Xcode 10 became terribly slow

扶醉桌前 提交于 2020-01-11 17:08:31
问题 Everything worked perfect on Xcode 9. But after updating to Xcode 10, Simulator started to get huge lags. Super simple animation is working on 2 fps and whole Mac OS is super slow while animation on Simulator is working. Anybody know what happens and how to fix that? Any app or any standard iOS app is the same terrible slow. Explanation — it is NOT about slow motion that I can switch with Command⌘ + T. I am talking about huge lags. When UIView is flying it appears in another position jerkily.