xcode10

is there any change with ios static library run script with xcode 10?

不羁岁月 提交于 2020-01-05 07:15:33
问题 I have created a static ios library, and I have created Aggregate target to get an universal library as output for that i have included shell script in the build phase section: # define output folder environment variable UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal # Step 1. Build Device and Simulator versions xcodebuild -target OffsetCalLib-Universal ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"

Xcode 10 NavigationBar icons not appearing on some devices

本秂侑毒 提交于 2020-01-05 07:08:10
问题 I am using Xcode 10 today, during development and testing I noticed that icons did not appear in iPhone 5s, iPhone 6s, iPhone 7s, just work on iPhone X, I set this icons by using xCode storyboard , I attached images to make my question more clear. Thanks. * please check the NavigationBar * iPhone 6s iPhone X 回答1: Unfortunately, this bug with xCode 10, sometimes icons not appears not only in Navigation in all the app views, but some people also said: "The fix was setting color profile to sRGB.

Get old Xcode Object Library style from Xcode 10

时光总嘲笑我的痴心妄想 提交于 2020-01-02 02:37:59
问题 is it possible to get the old Xcode 9 object library style at the bottom right in the right tab. Im using Xcode 10 beta 6 回答1: The solution is to use this shortcut ⇧+option+⌘+L then it stays consistent until u close it 回答2: Unfortunately you can't. In this Apple forum post you can find the Release Note of the change. To open the library with a shortcut use ⇧+⌘+M 来源: https://stackoverflow.com/questions/52028048/get-old-xcode-object-library-style-from-xcode-10

Xcode 10 GM libstdc++ error, can't run on simulator

和自甴很熟 提交于 2020-01-02 02:32:46
问题 I am trying to test my apps for iOS 12. I have a iPad only app that works fine under Xcode 9. When I try to compile it for the simulator with Xcode 10 GM, the following warning appears: URGENT: building for iOS Simulator simulator, but linking against dylib (/usr/lib/libstdc++.6.0.9.dylib) built for macOS. Note: This will be an error in the future It will build, but when running it crashes with the following message: dyld: lazy symbol binding failed: can't resolve symbol ___cxa_guard_acquire

Xcode download for Snow Leopard

浪子不回头ぞ 提交于 2020-01-01 10:05:24
问题 Older threads mention that there is a download for Xcode for Snow Leopard listed in the Xcode downloads on https://developer.apple.com/downloads/index.action?name=Xcode if you are logged-in as an enrolled iOS developer - but I can't see it. A comment on this thread has a direct link to the download, but clicking on the link redirects to an "Access Denied" error page: https://stackoverflow.com/questions/7662246/cant-download-xcode-4-for-snow-leopard-anymore 回答1: you can refer to here. or if

Xcode 10 Beta 5 — clang: error: linker command failed with exit code 1

China☆狼群 提交于 2020-01-01 02:45:08
问题 Can anybody help me out? Everything worked fine on my project but after updating to Xcode10 Beta5 I'm getting this error when trying to run the App on my iPhone. Simulator however works… Please Help me!!! I already did a web search on this problem and found this thread. I tried all answers but none worked.. If you had this problem I would be very very thankful if you can help me running my app on my iPhone again These are the pods I've integrated: and this is my pod file: 回答1: "libstdc++.6.0

Which version of Xcode support iOS 12.2?

北战南征 提交于 2019-12-31 08:33:38
问题 I was running my self-developed software on my iPhone 7 which runs iOS 12.2 when an alert had popped up: This iPhone 7 (Model 1660, 1778, 1779, 1780) is running iOS 12.2 (16E5201e), which may not be supported by this version of Xcode. 回答1: You have to download "device support files for the iOS" from here, And if you need any other "device support files for the iOS" you could download from here, Thin unzip it, Then go to your application folder, Right-click on the Xcode-Beta.app and chooseShow

Which version of Xcode support iOS 12.2?

南楼画角 提交于 2019-12-31 08:30:21
问题 I was running my self-developed software on my iPhone 7 which runs iOS 12.2 when an alert had popped up: This iPhone 7 (Model 1660, 1778, 1779, 1780) is running iOS 12.2 (16E5201e), which may not be supported by this version of Xcode. 回答1: You have to download "device support files for the iOS" from here, And if you need any other "device support files for the iOS" you could download from here, Thin unzip it, Then go to your application folder, Right-click on the Xcode-Beta.app and chooseShow

Cannot install Xcode 10 Network Link Conditioner in macOS Mojave

若如初见. 提交于 2019-12-31 08:10:13
问题 I'm using the final version of Xcode 10 on macOS Mojave beta 11. I downloaded the Additional Tools for Xcode 10 package from Apple's website. When I try to install the Network Link Conditioner Preference Pane, Settings.app displays this error: “Network Link Conditioner” preferences is installed with macOS and can’t be replaced. However, the preference pane is not visible inside Settings.app. I even checked under /Library/PreferencePanes - it's not there. How can I get around this? 回答1: I

Writing to build directory info.plist using Xcode's “New Build System”

☆樱花仙子☆ 提交于 2019-12-30 10:54:04
问题 Before using the "New Build System", we had a build phase script like this: infoplist="$BUILT_PRODUCTS_DIR/$INFOPLIST_PATH" builddate=`date` /usr/libexec/PlistBuddy -c "Set :BuildDateString $builddate" "${infoplist}" The point of this way to write to the plist at runtime without dirtying the project and having to stash the changes. This still works well and perfectly when using the "Legacy Build System". On the "New Build System", this script does not work. The directory variables and writing