DontDestroyOnLoad - how to destroy?
问题 I'm working on a Vuforia (legacy) application. In "Play" mode in Unity I can see that some "DontDestroyOnLoad" content is being generated , (looks like it's sort of a camera). This might be a reason of why I have some problems when switching between the scenes, so the question is how to make these elements "destroyable" ? 回答1: 'DontDestroyOnLoad' It means that they won't manage it automatically. so if you want to destroy it, you should destroy manually like GameObject.Destroy(GameObject.Find(