vuforia

DontDestroyOnLoad - how to destroy?

让人想犯罪 __ 提交于 2019-12-11 15:22:14
问题 I'm working on a Vuforia (legacy) application. In "Play" mode in Unity I can see that some "DontDestroyOnLoad" content is being generated , (looks like it's sort of a camera). This might be a reason of why I have some problems when switching between the scenes, so the question is how to make these elements "destroyable" ? 回答1: 'DontDestroyOnLoad' It means that they won't manage it automatically. so if you want to destroy it, you should destroy manually like GameObject.Destroy(GameObject.Find(

Unity crashed when enabling Vuforia

空扰寡人 提交于 2019-12-11 14:26:32
问题 My editor crashes when enabling "Vuforia Augmented Reality Supported" in XR settings. Following are the steps which I followed, Steps to Repro: 1. Create a new project. 2. File > Build Settings > player settings > Player. 3. Enable "Vuforia Augmented Reality" checkbox from XR settings. Environment: Occurring on Windows 10 Unity version 2019.2.13 Demo Video: What is the reason for the crashing Unity engine? I'm looking for a solution to my problem. 回答1: Since there is no answer yet I would

Vuforia augment reality windows

北战南征 提交于 2019-12-11 12:33:32
问题 Can you please tell me, if vuforia can run on a PC? I have tried to make an .EXE file, but it does not work. Please tell me how can I run vuforia apps on my PC? Should I build it for Windows store using Unity and then run it on Windows 8? 回答1: Can you please tell me vuforia can run on pc Answer is No . You cannot build windows or mac app with Vuforia. Vuforia is only supported on Mobile Platforms (iOS, Android). But you want to test on Windows, you can run your app and test in unity Editor

Gameobject not destroying when image target lost vuforia- Hololens

旧巷老猫 提交于 2019-12-11 08:48:11
问题 Im developing an AR application with vuforia and unity for hololens . I have some canvas components which have to be destroyed when image target is lost . Im using defaulttrackableeventhandler to destroy those object with gameobject.setactive(false); in tracking lost function. The very same app works well with android phone but not with hololens When built for UWP , the gameobject is not destroying even in play mode. Its destroying twice and stays static on the third time and when viewed in

What is metadata? How do I create a metadata and how do I associate it to a Cloud target using Vuforia?

此生再无相见时 提交于 2019-12-11 06:24:43
问题 I modified sample CloudRecog code for my own code. I created cloud database and get AccessKeys then copied this keys to CloudReco.cpp file. What should i use for metadata. I didn't understand this. Then when i was reading sample code i saw this line: private static final String mServerURL = "https://ar.qualcomm.at/samples/cloudreco/json/". How to get my metaData url? 回答1: EDIT: this is in response to the first part of your question,: "What should i use for metadata" (not the second part about

Conflict between vuforia plugin and prime31 facebook plugin for android on unity

試著忘記壹切 提交于 2019-12-10 18:37:49
问题 Really emergent as client needs it these days. T_T I have both vuforia plugin and prime31 facebook plugin in my android app on unity. The difficulty lies in the androidmanifest.xml file. Both of them take the role of MAIN and LAUNCHER activites. But in api, it seems one will always override the other. Is there anyway to make them work together ? Some people have already posted this issue online but no efficient method exists. Really appreciate your help !!~~ My AndroidManifest.xml is as the

Diffuse shader for OpenGL ES 2.0: Light changes with camera movement (Vuforia on Android)

烂漫一生 提交于 2019-12-10 16:03:25
问题 As a starting point I use the Vuforia (version 4) sample called MultiTargets which tracks a 3d physical "cube" in the camera feed and augments it with yellow grid lines along the cube edges. What I want to achieve is remove the textures and use diffuse lighting on the cube faces instead, by setting my own light position. I want to do this on native Android and I do NOT want to use Unity. It's been a hard journey of several days of work and learning. This is my first time working with OpenGL

Vuforia识别追踪3D物体

假装没事ソ 提交于 2019-12-10 15:29:13
1.可以使用Vuforia提供的手机扫描工具生成三维模型(od文件)。工具下载地址:https://developer.vuforia.com/downloads/tool 2.将模型上传到服务器,https://developer.vuforia.com/vui/develop/databases。 3.下载模型数据库unitypackage,将unitypackage导入到unity(这里以空调遥控器为例)。 4.设置Unity支持Vuforia。 5.删掉场景中的相机,点击菜单【GameObject】【Vuforia Engine】【AR Camera】。 6.创建一个ObjectTarget,点击菜单【GameObject】【Vuforia Engine】【3D Scan】, 在Object Target Behaviour中设置要识别的三维模型。 7.在ObjectTarget添加识别成功后要显示的三维模型,比如显示一个车。 识别效果: 来源: CSDN 作者: 北京易悦科技 链接: https://blog.csdn.net/zouxin_88/article/details/103475914

Can someone explain about detectMultiScale in openCV

非 Y 不嫁゛ 提交于 2019-12-10 11:52:43
问题 I've been trying objectDetection in openCV.. Followed a few steps.. Resizing it to 64x64 resolution Changing it to gray scale Fetching XML for object detection Drawing rectangle fringing the pattern Yet, I couldn't achieve it.. Here's my code : #include<iostream> #include "cv.h" #include "highgui.h" #include<vector> using namespace cv; using namespace std; int main() { IplImage* img; img = cvLoadImage( "hindi3.jpg" ); vector<cv::Rect> objects; // ***Resize image to 64x64 resolution***

Occlusion of real-world objects using three.js

只谈情不闲聊 提交于 2019-12-08 21:00:41
问题 I’m using three.js inside an experimental augmented-reality web browser. (The browser is called Argon. Essentially, Argon uses Qualcomm’s Vuforia AR SDK to track images and objects in the phone camera. Argon sends the tracking information into Javascript, where it uses transparent web pages with three.js to create 3D graphics on top of the phone video feed.) My question is about three.js, however. The data Argon sends into the web page allows me to align the 3D camera with the physical phone