vuforia

Issues in AR App built in Unity using Vuforia SDK

空扰寡人 提交于 2019-12-08 14:58:23
问题 I have created a small application in Unity using Vuforia SDK. It recognizes an image and projects a 3D model on the top of it. I am able to run the app in Unity Editor but getting an issue when I try to create an iOS project and run the app on device. I am trying to run it on iPhone X (iOS version 11.3) and this is the error that I am getting when the app starts: VideoBackgroundConfig with screen size of zero received, skipping config step I searched the issue on net but the solutions that I

How to change Vuforia AR camera focus mode?

你离开我真会死。 提交于 2019-12-08 00:37:25
问题 I am using Vuforia 6.2 AR SDK for in Unity. But while I test the application in Android phone the camera seems like blurry . I searched in Vuforia's developer website and found some camera focus mode but I can't implement because that guideline was for older Vuforia SDK, I can't find the script they mentioned in their website. Here is their code sample but it's not working. I created different script and run this line on Start() function, but still not working. CameraDevice.Instance

Unity (Vuforia) embedded within Android App

心不动则不痛 提交于 2019-12-07 00:19:29
i have the exact same problem here with the different that when i added vuforia wrapper unity application got crashed before lunching if i didn't add vuforia wrapper the unity app open and behave normally but with black screen instead of camera Unity (Vuforia) project integrated in Android project shows a black screen on startup Unity Version: 2018.3.6f1 Vuforia version: 8.1.7 Android APP Gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.example.myfit" minSdkVersion 16 targetSdkVersion 28 versionCode 1 versionName "1.0"

Can someone explain about detectMultiScale in openCV

人走茶凉 提交于 2019-12-06 16:50:32
I've been trying objectDetection in openCV.. Followed a few steps.. Resizing it to 64x64 resolution Changing it to gray scale Fetching XML for object detection Drawing rectangle fringing the pattern Yet, I couldn't achieve it.. Here's my code : #include<iostream> #include "cv.h" #include "highgui.h" #include<vector> using namespace cv; using namespace std; int main() { IplImage* img; img = cvLoadImage( "hindi3.jpg" ); vector<cv::Rect> objects; // ***Resize image to 64x64 resolution*** IplImage *resizeImage = cvCreateImage(cvSize(64,64),8,3); cvResize(img,resizeImage,CV_INTER_LINEAR);

How to change Vuforia AR camera focus mode?

时光总嘲笑我的痴心妄想 提交于 2019-12-06 13:16:47
I am using Vuforia 6.2 AR SDK for in Unity. But while I test the application in Android phone the camera seems like blurry . I searched in Vuforia's developer website and found some camera focus mode but I can't implement because that guideline was for older Vuforia SDK, I can't find the script they mentioned in their website. Here is their code sample but it's not working. I created different script and run this line on Start() function, but still not working. CameraDevice.Instance.SetFocusMode( CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); try this void Start () { VuforiaBehaviour

Using Vuforia provided Projection Matrix and Marker Pose in SceneKit

半城伤御伤魂 提交于 2019-12-06 07:21:48
问题 Currently I'm trying to troubleshoot the use of the projection matrix and framemarker pose when rendering in SceneKit. The model in the scene and the camera image background appear without problems. However, once I change the projection matrix and framemarker pose matrix to match Vuforia everything is pushed offscreen. func didUpdateProjectionMatrix(projectionMatrix: matrix_float4x4) { let extrinsic = SCNMatrix4FromMat4(projectionMatrix) let camera = self.cameraNode?.camera camera?

Unknown type name 'namespace' in xCode 4.2?

萝らか妹 提交于 2019-12-05 14:50:48
问题 I am compiling QCAR SDK, but it prompts an error after I added more frameworks to the project. // Matrices.h // #ifndef _QCAR_MATRIX_H_ #define _QCAR_MATRIX_H_ namespace QCAR { /// Matrix with 3 rows and 4 columns of float items struct Matrix34F { float data[3*4]; ///< Array of matrix items }; /// Matrix with 4 rows and 4 columns of float items struct Matrix44F { float data[4*4]; ///< Array of matrix items }; } // namespace QCAR #endif //_QCAR_MATRIX_H_ In the line namespace QCAR , it said

Unity3D AR技术 vuforia SDK

被刻印的时光 ゝ 提交于 2019-12-05 09:17:41
原创文章如需转载请注明:转载自 脱莫柔Unity3D学习之旅 QQ群:【119706192】 本文链接地址: Unity3D AR技术 vuforia SDK 公司新项目要使用ar技术(增强现实),网上搜了些相关资料发现使用最多的就是高通的vuforiaSDK。 高通 vuforia 官网 ( https://developer.vuforia.com )目前最新版本是2.0 (windows平台unity-2.0版本经尝试多次无法安装, 其实是下载不完整引起的,后来换IE浏览器下载下来的就能用了,多换几种下载方式试试,囧的不明所以。 ) 另外网上教材全是英文,而且全是英文,也没有告知如果设置自己的识别图( ImageTarget )。 中文网上教程少的可怜,一个人写的帖子被各种转载,人家原创写“下篇继续”,他们抄的也“下篇继续”,人家原创真的就在下篇继续了,抄袭的就果断太监了~ 例子1: (本例子以window平台下unity - android 1.5版本为例) 1.下载、安装sdk。安装完成后会在安装目录获得一些 unitypackage 资源包. 2.新建一个unity项目,导入一下两个资源包: vuforia-android-1-5-10.unitypackage vuforia-imagetargets-android-1-5-10.unitypackage 3

Using Vuforia provided Projection Matrix and Marker Pose in SceneKit

会有一股神秘感。 提交于 2019-12-04 12:25:10
Currently I'm trying to troubleshoot the use of the projection matrix and framemarker pose when rendering in SceneKit. The model in the scene and the camera image background appear without problems. However, once I change the projection matrix and framemarker pose matrix to match Vuforia everything is pushed offscreen. func didUpdateProjectionMatrix(projectionMatrix: matrix_float4x4) { let extrinsic = SCNMatrix4FromMat4(projectionMatrix) let camera = self.cameraNode?.camera camera?.setProjectionTransform(extrinsic) } func didUpdateFramemarkers(framemarkers: [Framemarker]?) { guard let

Installing Vuforia in Android Studio

瘦欲@ 提交于 2019-12-03 21:19:58
问题 Can anyone give me some instructions of how I'm supposed to install Vuforia in Android Studio? I'm making a new app and I need to use augmented reality with Vuforia. Hope you can help me! Thanks a lot! 回答1: You need to follow following Steps: Read our Getting Started Guide for instructions on setting up the Java SDK, Android SDK and NDK: https://developer.vuforia.com/downloads/sdk Make sure you have installed the latest version available of Android Studio from: http://developer.android.com