Vtk inserts incorrect color between nodes when mapping texture to mesh
问题 Hi I am trying to map a texture to 3d mesh using Mayavi and Python bindings of vtk. I am visualising an .obj wavefront. This obj is 3D photograph of a face. The texture image is a composite of three 2D photographs. Each node in the mesh has an (uv) co-ordinate in the image, which defines its color. Different regions of the mesh draw their colours from different sections of the image. To illustrate this I have replaced the actual texture image with this one: And mapped this to the mesh instead