vst

c++ primer 练习10.4.2

社会主义新天地 提交于 2020-02-08 20:36:12
c++ primer 练习10.4.2 本节练习主要是关于stream iterator的。这个组件感觉很有用!在数据输入输出,初始化,与STL algorithm的交互方面都有很大的作用。代码如下: # include <iostream> # include <fstream> # include <sstream> # include <numeric> # include <vector> # include <iterator> # include <algorithm> # include "Sales_item" using namespace std ; void func_1029 ( vector < string > & vst ) ; void func_1030 ( vector < int > & vst ) ; void func_1031 ( vector < int > & vst ) ; void func_1032 ( vector < Sales_item > & total ) ; void func_1033 ( const string & infile , const string & outfile1 , const string & outfile2 ) ; bool CompareIsbn ( const Sales_item

Setting up VST Steinberg SDK on Windows

江枫思渺然 提交于 2020-01-16 20:00:13
问题 I need to write a basic VST plugin (2.4) in Visual C++. I Googled it, but what I found is lots of deprecated descriptions with dead links. Could anyone recommend me a good step by step guide which helps setting up the environment in Windows 7 (I would like to use Code Blocks) and test the plugin with the test host? This blogpost says that it's possible to build the plugin in Code Blocks. I followed the instructions, but in the latest Steinberg SDK the files are different. 回答1: VST2.4 and VST3

Using VST.net with Unity3d to create a simple VST host

孤者浪人 提交于 2020-01-06 04:53:07
问题 I've successfully simplified the Vst.net host sample to directly load a vst instrument. Mostly I've just stripped out the GUI and made it automatically fire a few test notes. This code works when I build it as a console application. using System; using Jacobi.Vst.Core; using Jacobi.Vst.Interop.Host; using NAudio.Wave; using CommonUtils.VSTPlugin; namespace Jacobi.Vst.Samples.Host { ///<Summary> /// Gets the answer ///</Summary> public class pianoVST { ///<Summary> /// Gets the answer ///<

How can you compile VST 3 or Audio Units with the command line?

天涯浪子 提交于 2020-01-03 04:34:08
问题 I would like to make an audio plugin, as either an Audio Unit or a VST 3. However, compiling plugins under both frameworks seems to be a very heavyweight process for which only XCode or Visual Studio project files are provided as examples. Is there an example of a barebones build that compiles using a Makefile or CMake script? 回答1: You can always look at the flags that Xcode uses and provide them to gcc with CMake. However, the actual build process generally takes much more time than the

Every VST SDK seems to be for C++, what about C#?

假装没事ソ 提交于 2019-12-30 10:04:49
问题 I want to start making VSTi's, more specifically, midi ones - those who don't produce any sounds but just output midi data to other vst plugs (arpeggiators, chord tools, etc). Now I've just bought books for C# thinking it would be a nice language to begin with (not just for vst programming), but everyone keeps saying C++ is the way to go, and VST.NET seems to be for C++....just seems everything is going against me on my C# road? I have the "programming thinking" in my head but it was years

How would I go about programmatically interacting with VST(i) Plugins to synthesize audio?

老子叫甜甜 提交于 2019-12-30 02:13:05
问题 Take, for example, the VSTi Triforce, by Tweakbench. When loaded up in any VST host on the market, it allows the host to send a (presumably MIDI) signal to the VSTi. The VSTi will then process that signal and output synthesized audio as created by a software instrument within the VSTi. For example, sending an A4 (MIDI note, I believe) to the VSTi will cause it to synthesize the A above Middle C. It sends the audio data back to the VST Host, which then could either play it on my speakers or

VST C++ Nested Classes - Construction and Inclusion

安稳与你 提交于 2019-12-24 23:35:04
问题 I need some help in Nested classes. This has sprung from a question I asked here Essentially I have a class 'myPlugin'. This class is the bulk of my program and includes the 'processReplacing' function. Within processReplacing I need to filter the signal using DSP, currently I am using 11 filters and that has led to 11 filters (and all buffers) being hard coded into processReplacing. However, now I have decided to create a filter class, so I can create a new instance for each filter, call as

How to begin building a VSTi Plugin?

流过昼夜 提交于 2019-12-22 09:34:21
问题 Im wondering the exact method through which I would go to build a VSTi Plugin is. I don't expect to code the next Massive in a few shorts week, as I have no knowledge of DSP and very basic programming skills. Im sure this is probably above my current level but I figure I'll grow as a programmer if I give myself a high goal that Im deeply interested in. All that being said, Im at a loss as to where to begin. I know that I would need to download the Steinberg VST SDK, but many of the other

Storing values in buffer, within class function method

懵懂的女人 提交于 2019-12-12 01:52:26
问题 I am programming a VST DSP plugin in c++. I am creating a series of band pass filters in a 'filterbank'. I have implemented a filter class in my header (including function) and built constructor/destructor correctly in .cpp. I can pass values to the method and return them also. However, the issues lays in the area of storing data in buffers in the function. It seems that every time the function method is called that the values stored in the buffer are reset (or alternatively, are not stored

.DLL library not-found

纵饮孤独 提交于 2019-12-11 05:13:10
问题 I am just working on my bachelor thesis... It is a VST plugin (DLL library), which have dependency on libfftw3-3.dll (FFT library). When testing on my Laptop (64bit Win7 ultimate), i found a problem... I cant import this VST to any of Music Studios... As on my PC, i have copied VST plugin dll and libfftw3-3.dll in the VstPlugins directory, but when i try to import this VST, system tells me that libfftw3-3.dll cannot be found. This is not COM object, so i cant register it using regsvr32... Can