three.js webgl custom shader sharing texture with new offset
I am splitting a texture 1024 x 1024 over 32x32 tiles * 32, Im not sure if its possible to share the texture with an offset or would i need to create a new texture for each tile with the offset.. to create the offset i am using a uniform value = 32 * i and updating the uniform through each loop instance of creating tile, all the tiles seem to be the same offset? as basically i wanting an image to appear like its one image not broken up into little tiles.But the current out-put is the same x,y-offset on all 32 tiles..Im using the vertex-shader with three.js r71... Would i need to create a new