Max size for Vertex Buffer Objects (OpenGL ES 2.0)
问题 Is there a max size for vertex buffer objects binded to GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER??? Originally, I was drawing a mesh composed of 16 submeshes. For each submesh, I created a vertex buffer and during the rendering phase, I called glDrawElements. This worked fine on the iOS simulator, but when I tried to render to my device, the screen flashes constantly and the meshes aren't displayed. I then did some reading and found that you shouldn't call glDrawElements too many times