How to fix normals on shader
问题 I have a problem with a shader I made/cobbled together from bits of code Initially my plan was to was a shader at runtime Shader on disabled object? But this seems to be the wrong thing to do, as its my understanding now that shaders can't be swapped at runtime. So I would like to be able to correct the shader I have so that I can fade from colour to greyscale but not have part of the model disappearing. I really don't understand shaders... The code I have so far Shader "Custom