tween

(ActionScript) Move objects in an array producing a stadium wave effect

为君一笑 提交于 2019-12-02 18:50:07
问题 I want to move all objects in an array producing a stadium wave effect, how do i do that? I want to move the objects based on their y-value on the stage... all my squares are of 50x50 in size. I want to move them up then move them down. Below is my code, please give me advice. Thanks! import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var t1:Timer = new Timer(100, 0); var index:int = 0; t1.addEventListener(TimerEvent.TIMER, ping); t1.start(); var

Does setting properties in AS3 prevent timeline tweens?

寵の児 提交于 2019-12-01 23:24:07
If I have a movieclip that has a class assigned to it and I change a property of that movieclip in code, it seems that the property can no longer be tweened on the timeline. For example, if my class sets this.x = 100, and later on the timeline I tween the position of the object, that timeline tween will not occur. Changing either scaleX or scaleY property also seems to stop timeline tweens from happening. Has anyone else experienced this, and if so, is there a way around it? You have it right. Changing certain properties of an MC on the stage will cause Flash to assume that you are going to

D3 tween - pause and resume controls

丶灬走出姿态 提交于 2019-12-01 01:55:13
I am trying to edit this d3 example . More specifically, I will try to apply the pause-resume controls of a pause resume guide in addition with a control bar like this we have under videos. At the end I imagine to have something like this: How can apply the pause resume control in the beginning? Here's a quick implementation. The pause essentially cancels the current transition and the play resumes it based on time/position it was paused: var pauseValues = { lastT: 0, currentT: 0 }; function transition() { circle.transition() .duration(duration - (duration * pauseValues.lastT)) // take into

Tween library for AS3

爷,独闯天下 提交于 2019-12-01 01:33:44
Could someone recommend me of a good Tween library for AS3 (for use with Flash, not Flex) Tween Lite is supposed to be good; My good-at-flash-friends recommanded it to me. What I found useful that it provided a little flash-app for trying out the different tweens and generating the code snippet for the choosen tween in the same time. Here's a short list of tween libraries I'm quite familiar with: Tweener GTween TweenLite Eaze And, here's a link to a nice comparison of a suite of different libraries for both AS2 and AS3: http://www.greensock.com/tweening-speed-test/ Ultimately, it's going to

gganimate animate multiple paths based on time

前提是你 提交于 2019-12-01 00:01:30
I have parsed some data on grenade throws from the videogame Counter Strike. The sample data beloew reveals that I have positions on where the grenade is thrown from and where the grenade detonates and when the grenade is thrown. df <- data.frame(pos_x = c(443.6699994744587,459.4566921116250, 443.5131582404877, 565.8823313012402, 725.3048665125078, 437.3428992800084, 475.7286794460795, 591.4138769182258), pos_y = c(595.8564633895517, 469.8560006170301, 558.8543552036199, 390.5840189222542, 674.7983854380914, 688.0909476552858, 468.4987145207733, 264.6016042780749), plot_group = c(1, 1, 2, 2, 3

Tween library for AS3

旧巷老猫 提交于 2019-11-30 20:43:57
问题 Could someone recommend me of a good Tween library for AS3 (for use with Flash, not Flex) 回答1: Tween Lite is supposed to be good; My good-at-flash-friends recommanded it to me. What I found useful that it provided a little flash-app for trying out the different tweens and generating the code snippet for the choosen tween in the same time. 回答2: Here's a short list of tween libraries I'm quite familiar with: Tweener GTween TweenLite Eaze And, here's a link to a nice comparison of a suite of

gganimate animate multiple paths based on time

让人想犯罪 __ 提交于 2019-11-29 23:45:06
问题 I have parsed some data on grenade throws from the videogame Counter Strike. The sample data beloew reveals that I have positions on where the grenade is thrown from and where the grenade detonates and when the grenade is thrown. df <- data.frame(pos_x = c(443.6699994744587,459.4566921116250, 443.5131582404877, 565.8823313012402, 725.3048665125078, 437.3428992800084, 475.7286794460795, 591.4138769182258), pos_y = c(595.8564633895517, 469.8560006170301, 558.8543552036199, 390.5840189222542,

Android: tween animation of a bitmap

烂漫一生 提交于 2019-11-27 07:54:40
问题 My app implements its own sprites by calling the following in my view's onDraw() method: canvas.drawBitmap(sprite.getBitmap(), sprite.getX(), sprite.getY(), null); The app is a physics simulation, and so far this has worked out great. But now I'd like to enhance the animation by morphing between images for the sprites when certain events occur. For example- when a collision happens, I would like to play an animation of an explosion. My idea was to replace the usual sprite bitmap with that of

How to create custom easing function with Core Animation?

拜拜、爱过 提交于 2019-11-26 13:56:25
I am animating a CALayer along a CGPath (QuadCurve) quite nicely in iOS. But I'd like to use a more interesting easing function than the few provided by Apple (EaseIn/EaseOut etc). For instance, a bounce or elastic function. These things are possible to do with MediaTimingFunction (bezier): But I'd like to create timing functions that are more complex. Problem is that media timing seems to require a cubic bezier which is not powerful enough to create these effects: http://wiki.sparrow-framework.org/_media/manual/transitions.png The code to create the above is simple enough in other frameworks,

How to create custom easing function with Core Animation?

こ雲淡風輕ζ 提交于 2019-11-26 03:36:36
问题 I am animating a CALayer along a CGPath (QuadCurve) quite nicely in iOS. But I\'d like to use a more interesting easing function than the few provided by Apple (EaseIn/EaseOut etc). For instance, a bounce or elastic function. These things are possible to do with MediaTimingFunction (bezier): But I\'d like to create timing functions that are more complex. Problem is that media timing seems to require a cubic bezier which is not powerful enough to create these effects: (source: sparrow