tween

D3.js - Tween Arc position, inner Radius and outer Radius - D3.js Arc

岁酱吖の 提交于 2019-12-10 18:43:49
问题 I am trying to work out how to tween multiple arcs to new positions, while also changing the size of the arc in terms of its inner and outer radius. Meaning it will move from its current position on the canvas to its new position while also morphing to its new shape based on changes in new data compared to the old data. I have read many examples such as http://bl.ocks.org/mbostock/5100636 which are all great however I cannot adapt any example to my particular need. Most examples that Ive

Unable to animate sprite in Libgdx using Tween

故事扮演 提交于 2019-12-10 12:24:00
问题 I am working on a game like Candy Crush and I have been facing issues with making a pop up while user Levels Up. I recently posted a question to display pop up in font and got it solved : Unable to Draw Sprite after Camera.Update in LibGDX But now I want to animate that pop up using Tween Engine and It is not working for some reason. I have used Tween Engine in other parts of the game to make coins bounce and fade away, which is working fine with below code. Fading Animation : plusTen = new

How to adjust a Greensock.js tween based on browser scroll y position rather than by the time?

与世无争的帅哥 提交于 2019-12-08 10:48:47
问题 How would I go about adjusting the time manually based on the scroll position? What might that look like? To basically 'scroll' the tween? So that the tween reacts to the scrolling mouse's Y position rather than just trigger and execute based on a preset time? 回答1: While Tahir's answer is correct and sufficient, there's a lot of unnecessary code to show the example. A more concise snippet is: var max_scroll = document.body.offsetHeight - window.innerHeight; win.addEventListener('scroll',

How to tween between two colours using three.js?

老子叫甜甜 提交于 2019-12-07 03:33:59
问题 I have an three.js object which is a given colour. I want to animate it smoothly to another colour. During the animation, it should only show a direct gradation between the start and end. That is, it should not perform the tween linearly in RGB colour space. I'm not even sure that a linear tween within HSV space would look good either. How can I get this kind of colour tween on a three.js object? 回答1: I have a version of this that makes a tween in HSV space. It's not perfect, as many

Libgdx tween not working on Android

。_饼干妹妹 提交于 2019-12-06 09:51:40
I'm developing my first android game with libgdx, using as a base this amazing tutorial ( http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html ). Everything works properly except for the tweening that I’m using in the splash screen to show the logo of my “company”. The weird part is that the logo works just fine in the desktop version, but in the android version is not being showed. I’m using the same class that they used in the app developed in the tutorial. By the way, this app’s splash screen works fine in both versions. I have compared my app and the

why dont i have universal tween engine when setting up LibGDX

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-06 07:40:31
问题 Following a tutorial on setting up A LibGDX project and the tutorial says that in the third party section there should be a Universal Tween Engine. Mines not showing up, is there a way for it to show up? What do i have to download? Thanks in advance :)) 回答1: The Gdx-setup-new-ui-jar does not come with TweenEngine library. There is another way of adding Universal TweenEngine. Since you are using Gradle now, so it is very easy. just download the TweenEngine from here https://code.google.com/p

How to tween between two colours using three.js?

雨燕双飞 提交于 2019-12-05 07:54:27
I have an three.js object which is a given colour. I want to animate it smoothly to another colour. During the animation, it should only show a direct gradation between the start and end. That is, it should not perform the tween linearly in RGB colour space. I'm not even sure that a linear tween within HSV space would look good either. How can I get this kind of colour tween on a three.js object? I have a version of this that makes a tween in HSV space. It's not perfect, as many different hues can appear along the way. Three.js doesn't include a method for getting the HSV values from a THREE

how to import Universal tween engine in IntelliJ with lib gdx

≡放荡痞女 提交于 2019-12-04 19:46:35
okay.. I'm trying to create a splash screen for my mobile game. im using lib gdx library to create my game. i have a problem with importing the universal tween engine for my sprite splash. what should I do. I've downloaded the universal tween engine and extracted it in the "libs" folder in the ios, android, core, and root of my project.. and i copied and paste these lines for each dependencies: project(":core") { fileTree(dir: 'D:/game/core/libs', include: 'tween-engine-api.jar') compile fileTree(dir: 'D:/game/core/libs', include: 'tween-engine-api->sources.jar') project(":desktop") { compile

Animate/move/translate/tween image in Unity 4.6 from C# code

空扰寡人 提交于 2019-12-04 16:54:51
How can I move/animate/translate/tween an Image from position A to position B using C# code in Unity 4.6? Assuming Image is a GameObject, so it could be a Button or whatever. There has to be a one-liner for this, right? I've been googling for a while but all I can see out-of-the-box is stuff done in Update, and I firmly believe doing stuff in Update is not a fast way of scripting things. If you want to do the movement yourself you can use something like this: public Vector3 targetPosition = new Vector3(100, 0, 0); public float speed = 10.0f; public float threshold = 0.5f; void Update () {

why dont i have universal tween engine when setting up LibGDX

时光毁灭记忆、已成空白 提交于 2019-12-04 15:35:51
Following a tutorial on setting up A LibGDX project and the tutorial says that in the third party section there should be a Universal Tween Engine. Mines not showing up, is there a way for it to show up? What do i have to download? Thanks in advance :)) The Gdx-setup-new-ui-jar does not come with TweenEngine library. There is another way of adding Universal TweenEngine. Since you are using Gradle now, so it is very easy. just download the TweenEngine from here https://code.google.com/p/java-universal-tween-engine/downloads/list and paste it in your core/libs android/libs and ios/libs folders.