iPhone - OpenGL ES 1.1 - Alpha Blend make texture wrong color
问题 I'm newbie in OpenGL ES 1.1 for iPhone. Today, I tried to draw png texture on black background (the texture includes the alpha chanel) but the result is diference from source png file. The Result on iPhone & Simulator: Turn the light off: It's should be (Brighter & more blur): Source Texture file: This is the source code I use: //Setup: glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glAlphaFunc(GL_GREATER,0.01); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LIGHTING); glEnable