Metal rendering odd darker textures even with [MTKTextureLoader.Option.SRGB : false]?
问题 I already checked this question. Using [MTKTextureLoader.Option.SRGB : false] in texture loader options doesn't work. All that happens is when I do [MTKTextureLoader.Option.SRGB : true] , it's a lot darker instead of slightly darker. There must be something else. Here is an example of this unwanted behavior. Here is the original texture for reference: As you can see I am using the mouse to hold the original packed ice texture over the rendered one. It's considerably lighter, even with