2D Texture gets distorted when making a sub-pixel translation
问题 I would like to know a theoretical reasoning why is this even possible: how translation of the geometry is related to the texture mapping. I can only notice this effect when making a sub-pixel translation, texture looks fine if translated by entire pixel(s). I am using orthographic projection, GL_CLAMP_TO_EDGE , GL_NEAREST , fragment shader is highp . Texture coordinates is a subregion of the atlas, but I can see the distortion even if the entire atlas is mapped. Using OpenGL ES (Android and