Assimp Skeletal Animation : Bones associated with a Vertex
问题 I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference. The change I am trying is to use fixed function pipeline. Problem : Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial. 回答1: I think the illustration in the tutorial is quite clear on that: 来源: https://stackoverflow.com/questions/25063274/assimp-skeletal-animation-bones