问题
I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference.
The change I am trying is to use fixed function pipeline.
Problem: Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial.
回答1:
I think the illustration in the tutorial is quite clear on that:
来源:https://stackoverflow.com/questions/25063274/assimp-skeletal-animation-bones-associated-with-a-vertex