Assimp Skeletal Animation : Bones associated with a Vertex

浪子不回头ぞ 提交于 2019-12-12 13:46:18

问题


I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference.
The change I am trying is to use fixed function pipeline.

Problem: Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial.


回答1:


I think the illustration in the tutorial is quite clear on that:



来源:https://stackoverflow.com/questions/25063274/assimp-skeletal-animation-bones-associated-with-a-vertex

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