sendinput

C++ SendInput possible in Windows Service?

只愿长相守 提交于 2019-12-11 01:05:09
问题 First off, I'd like to say that I've used StackOverflow for years, and this is the first time I haven't found an existing answer. A testament to what a valuable resource this is. Background: I'm trying to catch MIDI input from a connected device and have it trigger keyboard events to whichever window has focus. I was able to do this successfully using SendInput in a Windows Console application, but would prefer to run this as a service. I was able to hide the console window and have it work,

Use SendInput to lock the computer

偶尔善良 提交于 2019-12-10 23:09:24
问题 I want to use SendInput via C++ to lock the computer ( Windows+L ). I have created simple keyDown / keyUp functions in which I use SendInput to send a VK. On keyUp, it adds the flag 0x0002 I can simulate my tab key, my windows key and now I try to lock my computer with a simulated key stroke. I send the following messages: key down: 0x5B (win key) key down: 0x4C (L) key up: 0x4C (L) key up: 0x5B (win key) My problem: Nothing happens :-( Does someone know whats the solution? 回答1: If I am not

Send Special Keys Over Remote Desktop

≡放荡痞女 提交于 2019-12-10 12:01:11
问题 I am able to send special keys on local machine but the same thing is not working on remote machine. I referred to many articles but could not find the code to send special keys to remote desktop connection. Please help on this. Below is the code. static void Main(string[] args) { Thread.Sleep(3000); //char[] keyboardStrokes = { (char)Keys.LWin, (char)Keys.R }; char[] keyboardStrokes = { (char)Keys.LMenu, (char)Keys.F4 }; SendData(keyboardStrokes); } struct INPUT { public INPUTType type;

VkKeyScan returning same code without modifiers for accented and unaccented letter

◇◆丶佛笑我妖孽 提交于 2019-12-08 19:39:28
Background: I am simulating keystrokes using the unmanaged function SendInput ( https://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx ). There are 3 ways to call this function: Specify a keyboard scancode Specify a character unicode Specify a virtual key code All work, but to be able to simulate shortcuts such as CTRL+P I want to use the virtual key code. I currently have a manual mapping of character to virtual key code, but this is not a good approach as it is not sensitive to the user's OS keyboard layout. For example on an English (UK) keyboard the "." character

C# InputSimulator wrapper - how to use it?

╄→尐↘猪︶ㄣ 提交于 2019-12-07 05:43:53
问题 I want to simulate keyboard click for a external program.I've tried SendMessage, PostMessage, SendKeys but they do not send the key to one specific program. So i wanted to try SendInput and i have downloaded a good wrapper for SendInput - http://inputsimulator.codeplex.com/ i have added the assembly to my project but i cannot yet start using any of the functions... What i have to do? What "Using" should i add? 回答1: I believe you need a Using WindowsInput; If that's not it, you can view it in

Sending scroll commands with SendInput on Windows10 UWP applications

懵懂的女人 提交于 2019-12-05 22:56:13
I have code very similar to this question running in a windows tray application, even with this exact code from the question I get the same behavior. It all works well on classic windows applications, such as Firefox, Chrome, Windows Explorer etc. However when the mouse focus gets to a UWP app such as Edge or Calendar or Mail the scroll becomes jittery and after a few dozen scrolls performed my application hangs and can't even be terminated from task manager (permission denied), this behavior is very reproducible. I'll paste the code from the question here: using System; using System

How send unicode character to active application?

与世无争的帅哥 提交于 2019-12-05 00:23:00
问题 I need something like SendInput in Windows API. I see this method, I don't know there is anyway to convert unicode character to virtual Key code. CGEventRef CGEventCreateKeyboardEvent ( CGEventSourceRef source, CGKeyCode virtualKey, bool keyDown ); 回答1: CGEventRef e = CGEventCreateKeyboardEvent(NULL, NULL, true); CGEventKeyboardSetUnicodeString(e, unicodeStringLength, unicodeString); CGEventPost(kCGHIDEventTap, e); 来源: https://stackoverflow.com/questions/6943969/how-send-unicode-character-to

simulating key press event using SendInput with C#

末鹿安然 提交于 2019-12-04 04:28:50
问题 Following the advice from this thread: distinguish between keyboard's Real and Virtual key presses I'm trying to create a program, that will send keyboard's key-press events using SendInput() method. However, the problem is that when I try to simulate a key press event - nothing happens whatsoever. So far that's my code: [DllImport("user32.dll")] static extern UInt32 SendInput(UInt32 nInputs, [MarshalAs(UnmanagedType.LPArray, SizeConst = 1)] INPUT[] pInputs, Int32 cbSize); [StructLayout

SendInput Not working for Games

时光怂恿深爱的人放手 提交于 2019-12-03 20:25:24
问题 I am using the following standard GenerateKey Code : void GenerateKey ( int vk , BOOL bExtended) { KEYBDINPUT kb={0}; INPUT Input={0}; // generate down if ( bExtended ) kb.dwFlags = KEYEVENTF_EXTENDEDKEY; kb.wVk = vk; Input.type = INPUT_KEYBOARD; Input.ki = kb; ::SendInput(1,&Input,sizeof(Input)); // generate up ::ZeroMemory(&kb,sizeof(KEYBDINPUT)); ::ZeroMemory(&Input,sizeof(INPUT)); kb.dwFlags = KEYEVENTF_KEYUP; if ( bExtended ) kb.dwFlags |= KEYEVENTF_EXTENDEDKEY; kb.wVk = vk; Input.type =

How send unicode character to active application?

穿精又带淫゛_ 提交于 2019-12-03 15:46:31
I need something like SendInput in Windows API. I see this method, I don't know there is anyway to convert unicode character to virtual Key code. CGEventRef CGEventCreateKeyboardEvent ( CGEventSourceRef source, CGKeyCode virtualKey, bool keyDown ); CGEventRef e = CGEventCreateKeyboardEvent(NULL, NULL, true); CGEventKeyboardSetUnicodeString(e, unicodeStringLength, unicodeString); CGEventPost(kCGHIDEventTap, e); 来源: https://stackoverflow.com/questions/6943969/how-send-unicode-character-to-active-application