screen-resolution

Access User's Possible Screen Resolutions - C# 2010

感情迁移 提交于 2019-12-13 04:33:10
问题 Thanks in advance for your help. I am wondering how I might go about accessing the screen resolutions available on a user's PC. I would like to get a list of all available resolutions and also determine what the user is current running at. 回答1: I believe you can make a PInvoke call to EnumDisplaySettings api call in User32.dll. [DllImport("user32.dll")] public static extern bool EnumDisplaySettings (string deviceName, int modeNum, ref DEVMODE devMode ); See example here. You'll of course run

resolution issue in silverlight

做~自己de王妃 提交于 2019-12-13 03:46:10
问题 HI, i need to have a resolution independant UI in silverlight application. Will it support implicitly or should it be taken care in code behind doing ScaleTransform ? will it support multiple browsers as well ? Thanks in advance. 回答1: You can use The ViewBox control in the Silverlight Toolkit to do the scale transforming. It will work on all supported browsers. You can also set the UserControl width and height to Auto (or remove them) and then have your UI stretch (but not resize) to rules

How to get all possible screen resolutions in cocoa?

做~自己de王妃 提交于 2019-12-13 03:40:44
问题 I want to fetch all the supported resolutions for mac screen. I'm using the below code for achieving all supported resolutions: CFArrayRef modeList; modeList=CGDisplayCopyAllDisplayModes(displays[i], NULL); By using the above code, I'm only getting the resolutions as shown in below image: I have installed one app which shows supported resolutions for my mac screen. It shows the resolutions as shown into below image. I also want to get the higher resolutions as they are showing. I have

About monitor physical size, screen resolution, dpi

孤人 提交于 2019-12-13 00:29:22
问题 I have a dell laptop latitude 5420. The built-in monitor has a width of 12.20 inches and a height of 6.69 6,86 inches. OS is Windows7. The screen resolution is set to 1600 by 900 (prefered resolution). Additionally Windows7 is configured with a "Set custom text size (DPI)" of 100% (9 point Segoe UI at 96 pixels per inch). I think this means windows7 thinks 1 inch of my monitor uses 96 pixels. If I divide 1600 pixels by 12.20 inches (or 900 by 6,86) it results around 131,1. What should be the

Android same screen resolution

扶醉桌前 提交于 2019-12-12 19:21:05
问题 In Android, I need same resolution for Default(WVGA800) HVGA QVGA and all emulator that mean emulator's size should not matter right now I've this xml file and I'll need fix size for the bottom tab bar for that also what should I do? right now I am facing problem is.. I've to put space for tabbar at the bottom. so, when I'am run this same application in the Default(WVGA800) HVGA or QVGA it overlaps the webview on the tab bar so, it looks bad what should I do? I am using Android 1.6 <?xml

Do any Android devices have square screens?

旧街凉风 提交于 2019-12-12 17:15:14
问题 I'm writing a game for Android and am laying out the playing screen myself, handling both vertical and horizontal orientations, and haven't done anything if the width and height are the same. Does anybody know of at least one Android device that has a perfectly square screen resolution? 回答1: I believe the WIMM ONE is the only square screen Android device out there. It has capacitive touch display at 160x160. 回答2: The MotoACTV is 220x176 (not square but close), the WIMM One is 160x160 (square)

Java Toolkit Screen resolution descrepensies

本秂侑毒 提交于 2019-12-12 10:48:51
问题 I'm using java to get the dimensions and resolution of my screen. When I run the following code, I get the output below. Toolkit toolkit = Toolkit.getDefaultToolkit (); Dimension dim = toolkit.getScreenSize(); System.out.println("Width of Screen Size is "+dim.width+" pixels"); System.out.println("Height of Screen Size is "+dim.height+" pixels"); int resolution =Toolkit.getDefaultToolkit().getScreenResolution(); System.out.println(resolution); output: Width of Screen Size is 1920 pixels Height

Unity - Can not change resolution

做~自己de王妃 提交于 2019-12-12 04:12:53
问题 I am having a problem with my resolution settings for a game I am making for Android. Which ever resolution I place to be rendered it always in resolution 399x639(for portrait) I tried changing in player settings, placing a custom resolution and changing it in code but does not help :( Does anyone have an idea what can be wrong? Thanx 回答1: To begin with, you can change the resolution as you said in Edit > Project Settings > Player. I think that you also know how to change it while you're

Table too long for background image at different resolutions

末鹿安然 提交于 2019-12-12 03:26:08
问题 ALREADY SOLVED: Multiple backgrounds on top of each other (Normal, Streched, Normal) I am currently working on a website for a school project and I'm facing issues with different screen resolutions. My website looks good on my 15.6" laptop at normal resolution, but as soon as I start zooming out, the centered table element gets too long for the background image, since it has a fixed size and cannot strech with the table. My first thought was splitting the background image into 3 parts and

How do I create different layouts for 4“ and 10” displays at same resolution?

早过忘川 提交于 2019-12-12 03:08:49
问题 According to this Android document, Supporting Multiple Screens, it seems that an image displayed by a 4" screen at 320ppi will also be utilized by a 10" at 300ppi, however, the layout displayed by the same 4" display will be shared with a 7" display at 216ppi. For reference, some popular Android devices: Nexus 4: 4.7" 1280 x 768 pixel resolution (320 ppi) Nexus 7: 7” 1280x800 (216ppi) Nexus 10: 10.055” 2560 x 1600 (300 ppi) So how does one practically make specific layouts, including artwork