robovm

Libgdx project for iOS displaying libgdx splash when compiling through robovm on simulator?

时光总嘲笑我的痴心妄想 提交于 2019-12-07 10:01:26
问题 How can I remove libgdx splash screen which appears on iOS simulator but doesn't showed up in android emulator. I am compiling my libgdx project through robovm. Thanks 回答1: You will need to replace the various "Default-" images which are in the RoboVM iOS project's "data" folder. These are the iOS "launch images" described here 来源: https://stackoverflow.com/questions/23004517/libgdx-project-for-ios-displaying-libgdx-splash-when-compiling-through-robovm-on

Running Libgdx Eclipse apps in iOS Simulator via RoboVM

懵懂的女人 提交于 2019-12-06 00:46:20
I can't seem to get RoboVM to run apps in the iOS Simulator via Eclipse. I have followed this guide , but get this error: when I try to do a Run as..../iOS Simulator App (iPhone or iPad). I have also tried some of the LibGDX example applications and get the same message. I can't see any other error messages in the console. I have tried cleaning the project and recreated it several times from scratch. I have also deleted ~/.robovm/cache to force a rebuild. I have the following installed on my Mac Mini running OSX Lion: Eclipse 4.2 Kelper (64 bit) JDK 7 U40 RoboVM Eclipse plugin v0.0.5 XCode 4.3

Libgdx project for iOS displaying libgdx splash when compiling through robovm on simulator?

佐手、 提交于 2019-12-05 16:53:17
How can I remove libgdx splash screen which appears on iOS simulator but doesn't showed up in android emulator. I am compiling my libgdx project through robovm. Thanks You will need to replace the various "Default-" images which are in the RoboVM iOS project's "data" folder. These are the iOS "launch images" described here 来源: https://stackoverflow.com/questions/23004517/libgdx-project-for-ios-displaying-libgdx-splash-when-compiling-through-robovm-on

Create iOS static library from robovm project (BAD_ACCESS in JNI)

喜欢而已 提交于 2019-12-05 01:15:55
问题 I have a large amount of Java code (only calculation functions, no UI) that I want to reuse as a static library in iOS. My approach was to use robovm and follow the unofficial way to create a static library described in the two articles in the robovm forum: 1 Basic way and 2 Refined version Trying to follow the steps exactly as described I got stuck unfortunately after creating the shared library with the script, linking the library (.a) in Xcode and building the project successfully. During

Create iOS static library from robovm project (BAD_ACCESS in JNI)

房东的猫 提交于 2019-12-03 15:57:38
I have a large amount of Java code (only calculation functions, no UI) that I want to reuse as a static library in iOS. My approach was to use robovm and follow the unofficial way to create a static library described in the two articles in the robovm forum: 1 Basic way and 2 Refined version Trying to follow the steps exactly as described I got stuck unfortunately after creating the shared library with the script, linking the library (.a) in Xcode and building the project successfully. During runtime I see that my C++ bridge code is called but the JNI calls back to the library fail with a BAD

Which Java distribution 'level' does Gluon *Mobile* JavaFX expose, for IOS and Android - i.e. Full JavaSE (desktop) or Android?

99封情书 提交于 2019-12-02 07:52:25
问题 Apologies, I'm new to both JavaFX and Gluon Mobile. As JavaFX is/was a desktop API, I'm trying to understand exactly which level of API's Gluon Mobile exposes (compiles against) for Android and IOS? This doesn't seem to be made explicitly clear. Once this is understood, I can better understand if I'm able to use some 3rd party API's I'm interested in, which utilise JavaSE desktop API's (specifically Javax sound), on mobile (via Gluon). 回答1: You may want to have a look at the Gluon's knowledge

Is it possible to access OpenGL ES from RoboVM without using LibGDX?

青春壹個敷衍的年華 提交于 2019-12-02 02:21:49
Is it possible to access OpenGL ES on iOS from RoboVM without using LibGDX ? If so, are there any useful references? The only thing I can find is this super-simple demo from over 2 years ago: http://robovm.com/ios-opengles-in-java-on-robovm/ But it doesn't provide any functions besides glClearColor and glClear. The Apple GLKit framework seems to be implemented, though. I just can't find all the actual glWhatever(...) functions... Markus A. Yes, it is possible. You need two things for this: 1. Access to the OpenGL ES functions (like glClear(...) , etc.) and 2. a UIView in your app that can draw

Libgdx for iOS with RoboVM - Unsatisfied link error at IOSGLES20.init

↘锁芯ラ 提交于 2019-11-30 18:57:58
Trying to port my LibGDX game to iOS using RoboVM. When running the app for the emulator I get this error: Exception in thread "main" java.lang.UnsatisfiedLinkError: at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.init(Native Method) at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.<init>(IOSGLES20.java) at com.badlogic.gdx.backends.iosrobovm.IOSApplication.didFinishLaunching(IOSApplication.java) at com.badlogic.gdx.backends.iosrobovm.IOSApplication$Delegate.didFinishLaunching(IOSApplication.java) at org.robovm.cocoatouch.uikit.UIApplicationDelegate$Callbacks.didFinishLaunching

Use sqlite database for iOS (robovm) with libgdx

无人久伴 提交于 2019-11-30 14:39:19
I have a libgdx project (Android) where I use a sqlite database . I'm developing the same project in iOS version (robovm) and I can't find anything about sqlite or database for iOS version. Is it possible to use the same sqlite database ? Thanks. I know this is an old thread but this worked for me You dont have to do it EXACTLY like this of course, but this is how i did it First i made a helper class for SQLite called.. SQLiteHelper This would initialize things package com.hamzahrmalik.mitto.sqlite; import java.io.File; import java.sql.Connection; import java.sql.ResultSet; import java.sql

LibGDX - How to integrate AdMob for both iOS and Android

早过忘川 提交于 2019-11-30 09:49:07
I am following this tutorial for AdMob integration through LibGDX, but it shows for Android only. I am just wondering if someone has an example how to achieve same integration including iOS? Also, how can I use banners instead of full screen? Currently my setting for iOS with LibGDX is: 1.- RoboVM read this link It also includes many other useful integration related to ios and libgdx. 来源: https://stackoverflow.com/questions/22025629/libgdx-how-to-integrate-admob-for-both-ios-and-android