retina-display

Responsive site works on desktop but not mobile

早过忘川 提交于 2019-12-11 02:15:39
问题 I'm working on developing this responsive Wordpress site: http://www.allisoncassels.com/Test/ and having a problem with my media queries. I coded the CSS for the following breakpoints: /* Portrait Tablets */ @media only screen and (min-width: 768px) and (max-width: 959px) /* Portrait Mobiles */ @media only screen and (max-width: 767px) /* Landscape Mobiles */ @media only screen and (min-width: 480px) and (max-width: 767px) On desktop, everything looks great. On my phone and tablet, some

Core Plot 1.0 Retina images not displayed correctly

别等时光非礼了梦想. 提交于 2019-12-11 00:06:45
问题 I am just about done with my App and have added some great things with core plot and the help of their dedicated staff. My question pertains to using images with the retina display. I have an annotation that is a picture of a speech bubble. When I run the App in the simulator, it displays fine for regular resolution, but when I switch to retina, the image is cropped. See pictures below. I have a .png that I called Bubble, and I added another that is called Bubble@2x, which is twice the size,

Retina support in QML

核能气质少年 提交于 2019-12-10 20:44:45
问题 How to use retina support in QML? How to choose correct sizes and correct resolution of images? App needs to work on retina and not-retina devices. 回答1: A very good and comprehensive article on that topic by Morten Johan Sørvig can be found here. Qt Quick 2 and the Qt Quick Controls work well out-of-the box when it comes to hdpi support. An important thing to take into consideration is raster content and as explained in the article: As an app developer you have two options: (ignoring the “do

Do universal binaries contain all the heavy ipad graphics in the App Bundle on the iPhone? What to do about it?

人走茶凉 提交于 2019-12-10 19:37:07
问题 Since the iPad 3 has a retina display, I start to worry about the amount of "image spam" in universal binaries on iPhone and iPod touch devices. Obviously they don't need those resources. I never really checked, but maybe someone knows this: When an iPhone downloads a universal binary, does the App Store automatically ship a version where all the heavy iPad graphics have been stripped out? Or is the iPhone or iPod touch flooded with content that's only needed on the iPad? Are there any ways

Custom CSS for iPad Mini 2, retina display and @media screen/viewport settings

自古美人都是妖i 提交于 2019-12-10 15:18:40
问题 I'm trying to specify different colors for selected range of screen sizes, however I just can't seem to figure out the iPad Mini 2 with Retina Display. It does simply not follow the rules of it's pixel resolution and I wonder why. Here is my code: /** Retina iPad **/ @media screen and (-webkit-min-device-pixel-ratio: 1.5), screen and (-moz-min-device-pixel-ratio: 1.5), screen and (-o-min-device-pixel-ratio: 1.5), screen and (min-device-pixel-ratio: 1.5){ body { background-color: #486ffd; } }

how to set image for ipad application that support retina display

妖精的绣舞 提交于 2019-12-10 12:23:21
问题 i need to update my application so it can support retina display in New iPad, but i still have some doubt about it. Is it right that we have to create a new image that support the resolution for retina display and still keep the last image for the application without retina display support? If yes, so our app will have a big size, right? Is there any way to make it just one? Maybe just use the high resolution image, but resize them for the regular application (the application that did not

Retina/non-retina images in UIImageView

一笑奈何 提交于 2019-12-10 02:07:58
问题 I have a 300 x 300 sized UIImageView in my app which is displaying my images very nicely. My images are all 600 x 600 or larger and UIImageView simply resizes them for me. My question is this: as these images are essentially all retina images anyway (i.e. double the required pixel size) is there any point in making a retina and a non-retina version of the same image? Won't this just make my app bigger because of the extra image files? What's wrong with just letting the device downscale the

How to develop a website for retina display?

若如初见. 提交于 2019-12-10 00:33:16
问题 I have to develop a responsive website with 4 designs [desktop, mobile, tablet and retina display]. First three are fine and can be done but retina display in a new thing. So it will be very helpful if any one can share the correct way to develop HTML for it. Any plugin of Jquery, Hack of HTML/CSS will be helpful ! Many thanks! 回答1: You can use a few CSS framworks like Skeleton Foundation and search for Responsive web design in Google For retina Display and Mobile layout use Media queries

Retina compatibility question: Can I add @2x to my own images for retina compatibility?

走远了吗. 提交于 2019-12-09 18:44:12
问题 If I append the @2x suffix to my own images, will iOS 4 automatically replace my images with the Retina compatible ones, or does that only apply to Apple defined images? (Icons, for example.) 回答1: Yes, of course. If you display a myimage.png in your app, you may add a retina ready myimage@2x.png , so it is shown on retina devices. See this guide for further information. 回答2: From the documentation: The bundle- and image-loading routines automatically look for image files with the @2x string

SDL 2.0 retina mac

主宰稳场 提交于 2019-12-09 15:42:12
问题 I have been playing around with SDL 2.0 but after searching I haven't found anything online about how to support retina macs. When creating a window using the following code. gWindow = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_SHOWN); It creates a window that has an actual size of 1000 * 1000. This isn't really an issue because it's how apps are supposed to work using a hidpi screen. However, when loading images I can't seem to