Forcing Renderscript to run on CPU or GPU (Atleast for performance tuning purposes)
问题 I have a few basic algorithms (DCT/IDCT and a few others) ported and working (as expected atleast functionally) on Nexus 10. Since these algorithms are first implementations, their execution time is currently running into secs, which is understandable. However, given the architecture of Renderscript, I see that these algorithms run either on CPU or GPU depending on other parallel application activities. For instance, in my application, there is a scrollview for images and any activity on this