Render script rendering is much slower than OpenGL rendering on Android
BACKGROUND: I want to add live filter based on the code of Android camera app. But the architecture of Android camera app is based on OpenGL ES 1.x. I need to use shader to custom our filter implementation. However, it is too difficult to update the camera app to OpenGL ES 2.0. Then I have to find some other methods to implement live filter instead of OpenGL. I decided to use render script after some research. PROBLEM: I have wrote a demo of a simple filter by render script. It shows that the fps is much lower than implementing it by OpenGL. About 5 fps vs 15 fps. QUESTIONS: The Android