Procedurally generated texture for Particle with three.js
问题 My goal is to create a particle system that involve procedurally generated texture for each particle (vertices), but I find it difficult to create a prototype of such particle system that works under both Canvas and WebGL renderer with three.js Criteria I am trying to achieve: Renderer independent (ParticleCanvasMaterial won't work with WebGL) Circular texture (ParticleBasicMaterial does not like canvas texture; unable to make it output a circle shape) Procedurally generate those texture