pong

collision detection for paddle (pong/breaking block game)

独自空忆成欢 提交于 2019-12-09 03:26:51
问题 I'm new to javascript, and trying to learn the collision detection for the paddle. This might be simple, but I don't know how to create collision detector of the paddle I created. How do this work and what do I have to put in order to create collision detection? (I don't need know about bricks, I just have to create simple animated/game javascript page.) Oh and do you know what kind of javascript am I using? because sometimes it is totally different coding so it's really hard to find my type

User input while program still running

微笑、不失礼 提交于 2019-12-06 09:51:41
I'm making a pong game. I got everything working but the user moving the paddle. I am using a while (true) loop in which all the methods are invoked. How can I move the paddle with WASD? I want the program to keep going while waiting for user input. I tried using Console.ReadKey() but it freezes the program While I would suggest using a game library (although I can't find any specifically for a terminal there is Curses Sharp which might be useful), this can be done manually .. The core issue is that Console.ReadKey blocks (or "freezes") until a key is available to read; use Console

Pong: How does the paddle know where the ball will hit?

一个人想着一个人 提交于 2019-12-03 10:50:00
问题 After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer

Pong: How does the paddle know where the ball will hit?

若如初见. 提交于 2019-12-03 01:18:39
After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a

Android - Creating a Timer loop for a pong game

a 夏天 提交于 2019-12-02 12:21:39
问题 I have a Pong game that I wrote in Java and I'm trying to port it to Android. (It's my first Android game ;). In Java I used a Timer object which basically updated the Game values (ball/paddles position) and then redrew the screen. I'm trying to implement the same functionality in Android but I'm getting a number of errors. My program consists of a PongView class which is the visual part of the game, and a PongDriverActivity class which uses PongView for its view. If I have a looping thread

Cannot Implicitly Convert Type in XNA

给你一囗甜甜゛ 提交于 2019-12-02 10:12:32
问题 i have a bouncing ball, and i tried to make so when it bounces once, the speed gets higher. In my ball class, i have a float speed; and i initialized it: public ball(float speed) speed = 1f; I have a method for my ball movement, that looks like this: public void BallMovement() { if (movingUp) { ballRect.Y -= speed; }//Error if (!movingUp) { ballRect.Y += speed; }//Error if (movingLeft) { ballRect.X -= speed; }//Error if (!movingLeft) { ballRect.X += speed; }//Error if (ballPosition.Y < 85) {

How to call a function from a class from another class in kivy Pong ball game

浪子不回头ぞ 提交于 2019-12-02 07:47:52
问题 I'm practicing Kivy with the PongGame code given in the tutorial. I want to know how to call a function - serve_ball2() in the class PongGame from a newly created class - PongSample. In the below code I created a class PongSample to serve the second ball once the first ball collide with the paddle. Update : I can call the serve_ball2() from PongSample but the serve_ball2() doesn't function as intended i.e it doesn't serve the ball. I've shared the complete code below. Thanks in advance Pong

Android - Creating a Timer loop for a pong game

↘锁芯ラ 提交于 2019-12-02 04:48:12
I have a Pong game that I wrote in Java and I'm trying to port it to Android. (It's my first Android game ;). In Java I used a Timer object which basically updated the Game values (ball/paddles position) and then redrew the screen. I'm trying to implement the same functionality in Android but I'm getting a number of errors. My program consists of a PongView class which is the visual part of the game, and a PongDriverActivity class which uses PongView for its view. If I have a looping thread invalidating PongView I get an error because the thread can't touch a view spawned on another thread. I

Unity - how to use Vector2.Reflect()

和自甴很熟 提交于 2019-12-02 02:47:44
I have looked everywhere including the Unity documentation but cannot seem to find any good examples of how to use Unity's Vector2.Reflect() function. I am trying to use this to control the direction of the ball (in a 2D Breakout game) when it hits a wall. It takes 2 arguments (inDirection, inNormal) but I cannot seem to figure out how to use this. Any help would be appreciated. Vector2 Reflect(Vector2 inDirection, Vector2 inNormal) : inDirection : black arrow inNormal : red arrow return output : green arrow The inDirection should be the velocity of your ball and the inNormal should be the

collision detection for paddle (pong/breaking block game)

浪尽此生 提交于 2019-12-01 13:51:34
I'm new to javascript, and trying to learn the collision detection for the paddle. This might be simple, but I don't know how to create collision detector of the paddle I created. How do this work and what do I have to put in order to create collision detection? (I don't need know about bricks, I just have to create simple animated/game javascript page.) Oh and do you know what kind of javascript am I using? because sometimes it is totally different coding so it's really hard to find my type of coding I can follow of.. Thankyou! var canvas = document.getElementById("myCanvas"); var ctx =