I have looked everywhere including the Unity documentation but cannot seem to find any good examples of how to use Unity's Vector2.Reflect() function. I am trying to use this to control the direction of the ball (in a 2D Breakout game) when it hits a wall. It takes 2 arguments (inDirection, inNormal) but I cannot seem to figure out how to use this. Any help would be appreciated.
The inDirection
should be the velocity of your ball and the inNormal
should be the unit vector that is perpendicular to your wall.
Try putting this in your ball object:
void OnCollisionEnter(Collision collision)
{
Vector2D inDirection = GetComponent<RigidBody2D>().velocity;
Vector2D inNormal = collision.contacts[0].normal;
Vector2D newVelocity = Vector2D.Reflect(inDirection, inNormal);
}
NOTE: I cannot currently test that code, so it may need tweaking in terms of the names of things.
来源:https://stackoverflow.com/questions/41129573/unity-how-to-use-vector2-reflect