Problems using GLTexImage3D correctly
问题 This is how I give the Bitmaps to OpenGL. (C#) public static int Generate3DTexture( string[] names ) // file paths { //basically merging the images into one vertical column of images MagickImageCollection allimages = new MagickImageCollection(); foreach (string eachname in names) allimages.Add(new MagickImage(eachname)); MagickImage template = new MagickImage(MagickColor.FromRgba(0, 0, 0, 0), MasterSize.Width, MasterSize.Height * names.Length); Point drawpnt = new Point(0, 0); foreach