multi-touch

Unified and transparent pointer events in jQuery

好久不见. 提交于 2019-12-11 16:29:48
问题 I have a bootstrap .btn that I want to toggle with the mouse click. The problem is that the response is way too slow on tablets, since the click arrives 300 ms after the touchstart in mobile browsers. I tried binding the logic in the touchstart event, effectively breaking the app for desktop browsers where there is no touchstart . I then thought of binding the same logic also to click but then I get a repeated event in mobile browsers. I've juggling around, trying to unbind from click the

Flash XML socket choking

被刻印的时光 ゝ 提交于 2019-12-11 12:50:01
问题 I'm trying to work out some kinks in a multitouch application I've built. It uses flosc to communicate with a xml socket server that sends the multitouch events. This all works fine and dandy for most of the time. But if I'm mean and flood it with multitouch events Flash can't keep up with parsing the input, and the socket just keeps getting data that piles up until it either catches up or the whole thing crashes. I have no problem discarding input once there's too much*, but I'm having

Multitouch issue: when pressing two buttons at the same time, it detects as if I touched only one with my fingers, why?

我只是一个虾纸丫 提交于 2019-12-11 10:37:54
问题 So I have two buttons and would like to press both at the same time. If I press the first it logs a "C" (as a piano note), the other logs a D. So far: @Override public boolean onTouch(View v, MotionEvent event) { int action = event.getActionMasked(); switch (event.getAction() & MotionEvent.ACTION_MASK){ case MotionEvent.ACTION_DOWN: switch (v.getId()) { case R.id.cnotebutton: Log.i("C", "C1"); return true; case R.id.c2notebutton: Log.i("D", "D1"); return true; default: } break; case

How to stop an updating SetDownState() when a condition is met

◇◆丶佛笑我妖孽 提交于 2019-12-11 09:55:43
问题 I am using the SetDownState() code because I need the player to push two buttons at the same time, sometimes. The problem is that any time the button is SetDownState == true it keeps updating. What happens is while the button is pressed the Scripts below will run. But the button is still running. Thus, if the conditions change it ends up making the player Lose even though they Won. This is the "Button" Script ( got this from the Assets Sample): namespace UnityStandardAssets.CrossPlatformInput

How to simulate touch events on Android device?

混江龙づ霸主 提交于 2019-12-11 09:15:18
问题 Does the Android API expose facilities for generating touch events, for example, repeatedly simulating different gestures on the screen for testing? 回答1: Doesn adb commands will work for u or u need some kind of monkay testing tool commands ??? For adb commands u can use below shell commands... adb shell input tap x y and also adb shell sendevent /dev/input/event0 3 0 5 adb shell sendevent /dev/input/event0 3 1 29 adb shell sendevent /dev/input/event0 1 330 1 adb shell sendevent /dev/input

MapView MultiTouch zoom (Pinching) unreliable and chaotic

会有一股神秘感。 提交于 2019-12-11 07:43:59
问题 I use the MapView from Google and have real bigger problem with it. Especially with the multitouch zooming. I am using an Android 2.2 Tablet. First thing needed to make this working was specifing in the AndroidManifest that xlarge screens are supported. So what happen now. 90 % of the time zooming works. But sometimes it does not work and all my overlays (I also use Views from mapballons project to display on top of the map) are moving around while the tiles stay at the same position .

identified multi touch pointer in action_move

倖福魔咒の 提交于 2019-12-11 06:54:30
问题 i am a student developing an air hockey android games. i am having a problem with understanding multi touch. i just learns about ACTION_DOWN, ACTION_POINTER_DOWN etc. but by problem is at ACTION_MOVE. i create 2 sprite for 2 player.1st sprite will move where my 1st finger go, but my 2nd sprite doesn't move where my 2nd finger move. my question is, how i want to identified which finger is moving in ACTION_MOVE? i have tried to use getPointerId(index), but i am not understand how to use it

How to draw with multiple fingers in canvas

霸气de小男生 提交于 2019-12-11 04:47:33
问题 I am using android Canvas class from creating drawing application. This is my first attempt to work with Canvas class. So far the code that i used is working fine and the drawing is working fine. But what i realized in this code is that, it allow user to draw with one finger only, i mean to say if the user used more then one finger to draw on canvas it doesn't allow the user to draw with multiple finger. I go through several documentation regarding multiple touch event but failed to implement

Affordable options for multi touch desktop device (To test apps on Windows phone 7 emulator)?

偶尔善良 提交于 2019-12-11 03:55:36
问题 I am looking to get into Windows phone 7 development. I am running Windows 7 and i know it supports multi touch which i can then use in the emulator if enabled. Is there any way for me to try this out without me paying a premium for a tablet, phone or touch monitor? Many thanks, Kohan. 回答1: You could always emulate multitouch until you have an actual phone to test on. 回答2: Just found this, how to make your own surface like touch screen. Wow! http://geekswithblogs.net/kobush/archive/2009/03/10

unifying touch and click events

試著忘記壹切 提交于 2019-12-11 00:48:59
问题 I'd assume this question has been asked to death, but I'm not finding anything good. What I'd like is a unified set of events that span devices. I know the mapping isn't always 1 to 1, but just something that covers the basics like: ignores/disables hover events/styles on a touch device maps a touchstart to a mousedown similarly, touchend to mouseup tap to click etc... maybe even touch, hold 1s, touchmove to dragstart... I haven't thought through all the specifics. And of course device