LibGDX FrameBuffer
问题 I'm trying to make a game where you build a spaceship from parts, and fly it around and such. I would like to create the ship from a series of components (from a TextureAtlas for instance). I'd like to draw the ship from it's component textures, and then save the drawn ship as one large Texture. (So i don't have to draw 50 component textures, just one ship texture. What would be the best way to go about this? I've been trying to do so using a FrameBuffer. I've been able to draw the components