How to give a mesh, vertex like self lighitng?
问题 How we can give any complex mesh, vertex like self lighting. I tried increasing light ambient, material ambient, but as soon as it goes far it starts disappearing. I want that to be visible at whatever distance it is at. I have tried getting vertex from a cylinder then putting color in it, works fine for colors but fails at distance. have a look here and have a look at this too 来源: https://stackoverflow.com/questions/5700001/how-to-give-a-mesh-vertex-like-self-lighitng