launchimage

Launch images show black, when using Asset Catalog

[亡魂溺海] 提交于 2019-12-02 20:35:37
In Xcode 5 , I use the asset catalog to manage the app icons and launch images for my app. The app icons work fine on all devices, but the launch images just on a few. I have added launch images for every possible device, and iOS (6.1 and 7.0), that I want to target. I have made sure that all images have the correct sizes , which is confirmed in the attributes inspector (see picture below) where the size of the images match the expected sizes. I have also named all images after the naming conventions , which should not even be necessary with asset catalog (see last picture) . There does not

iOS8 icons sizes and names for icons and launch image

ⅰ亾dé卋堺 提交于 2019-12-02 16:57:06
I am not finding a straight forward site with the iOS8 sizes and names for the app icons and launch image. I have seen the iOS Human Interface Guidelines but they don't really tell you how to name them. Can someone list them out specifically? As rmaddy mentioned since Xcode 5 you don't need to name your icons in any specific way . Use the App Icon Asset to add your icons. Regarding the sizes for your icons, you'll also find them in your App Icon Asset Catalog, but for convenience here's a screenshot: I also highly recommend using this icon template to create your icon because one: it provide

Use vector artwork for iOS launch image in asset catalog?

霸气de小男生 提交于 2019-12-01 04:38:38
Is this possible? It looks like I am going to need 9 different launch images, so replacing them all would be a bit of a chore. Unfortunately, I think you can't use vector artwork for ALL of your LaunchImages... ... but there's an approach which makes our lives easier: the new LaunchScreen.xib . In File > New, you create a new Launch Screen in User Interface: Now, you can set the new Launch Screen File in your project's target: In this LaunchScreen.xib you can put your vector artwork, using AutoLayout for adapt your vector to all screen sizes. Why I told that you can't use vector artwork for

iOS: Launch image gets wrinkled in the center during a call/recording/hot-spot session

独自空忆成欢 提交于 2019-11-30 17:27:53
I use a set of launch images for my app and noticed that when I'm having a call, recording a voice note or sharing my Internet connection and put that activity in the background and launch my app, the launch screen is wrinkled in the center. Is there anything I can do to make the image look ok or is it just a standard iOS behavior? Just define a key in plist file will solve your problem Status bar is initially hidden = YES toobiz OK, the solution I found is to hide status when launching the app, just like here Seems like Apple "take" 4% of screen space from the middle of the screen (as far as

iOS: Launch image gets wrinkled in the center during a call/recording/hot-spot session

故事扮演 提交于 2019-11-30 00:46:00
问题 I use a set of launch images for my app and noticed that when I'm having a call, recording a voice note or sharing my Internet connection and put that activity in the background and launch my app, the launch screen is wrinkled in the center. Is there anything I can do to make the image look ok or is it just a standard iOS behavior? 回答1: Just define a key in plist file will solve your problem Status bar is initially hidden = YES 回答2: OK, the solution I found is to hide status when launching

I get an error “None of the input catalogs contained a matching launch image” in xCode5-iOS7

断了今生、忘了曾经 提交于 2019-11-29 22:46:54
I'm trying to define launch images. Probably only one image is missing. I'm following the instructions from this site Create launch images in different sizes for different devices So I have 7 images with the required size. But when I drag them to LaonchImages sheet it requires 8 images...the one that is missing is called "iPhone Portrait 2x" and according to the details pane I found its size 640x960 and I added it. sill I'm getting the error - and the compilation fails... Desmond Select your project, go to Build Settings, search for AppIcon-2 and change it into AppIcon and you will be fine.

I get an error “None of the input catalogs contained a matching launch image” in xCode5-iOS7

房东的猫 提交于 2019-11-28 19:26:06
问题 I'm trying to define launch images. Probably only one image is missing. I'm following the instructions from this site Create launch images in different sizes for different devices So I have 7 images with the required size. But when I drag them to LaonchImages sheet it requires 8 images...the one that is missing is called "iPhone Portrait 2x" and according to the details pane I found its size 640x960 and I added it. sill I'm getting the error - and the compilation fails... 回答1: Select your

What's wrong with my asset catalog containing launch images?

佐手、 提交于 2019-11-28 13:57:55
I'm not using storyboards here, for reasons that would be a distraction to get into. I'm instead trying to add four launch images to an asset catalog: My app doesn't support iPads or 3.5-inch iPhones, so these should be sufficient. Is that fine or do I need landscape as well? Here are the properties of each of the images: Here's the same information in textual form: filename: LaunchImage.launchimage children: filename: 5.5.png idiom: iphone subtype: 736h scale: 3x orientation: portrait extent: full-screen minimum-system-version: 8.0 image: height: 2208 width: 1242 filename: 4.7.png idiom:

Can't submit the app with storyboard launch images to the App Store: Your binary is not optimized for iPhone 5

廉价感情. 提交于 2019-11-27 13:32:51
问题 I am trying to submit my first app to the App Store but when I try I am getting the following error: ERROR ITMS-9000: "Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the info.plist under UILaunchImage with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if

Launch Image does not show up in my iOS App

一笑奈何 提交于 2019-11-27 10:02:37
I want to get a simple launch screen to show in my app, built using Xcode 6.0.1. I have added a launch screen in two ways: As an XIB (with the default name, LaunchScreen.xib) and as a launchimage set within xcassets. I have made sure that my "Launch Screen File" is set to LaunchScreen.xib. I have simulated every device available (e.g., "iPhone5 iOS8" / "iPhone5s iOS8" / "iPhone6 iOS8". Note that only iOS 8 is available within the simulator). Khaled Barazi So this has been quite painful for something that should be trivial. Here is what I did: Use xcassets I decided to use .xcassets versus the