Coloring individual triangles in a triangle mesh on javafx
问题 I have a triangle mesh object in JAVAFX and would like to either color individual triangles of the triangle mesh or color individual vertices of each triangle and have the triangle be colored according to an interpolation of the colors of each vertex (say for instance with a Gouraud shading). The particular triangle mesh object is an icosphere with millions of faces (that is why I am using a triangle mesh: I need speed). I have NOT used texture coordinates since I have been unable to find a