itunes

Copy file from iPhone app to iTunes

二次信任 提交于 2019-12-23 03:21:31
问题 I am trying to figure out how to copy a ringtone file (.m4r) embedded in the app to iTunes when connected. After the file is copied into iTunes, they can simply sync the file like every other file. I know this is possible, since there are other ringtone apps that do this exact same thing. If someone could point me in the right direction or maybe provide some sample code, that would be great. Thanks. 回答1: You can share files from your app's Documents directory with iTunes. Simply add the

Email ID of user who downloaded my iOS app from iTunes

二次信任 提交于 2019-12-23 02:39:31
问题 Hi Anyone please help me on this case, Is that possible to find the Apple ID or Email ID of user who downloaded my iOS application? This link was helpful to find the number of downloads. It will be great help if I can see the email ID or Apple ID of user to run particular campaign. 回答1: No, it is not possible to get email id of user who downloaded application. If you used email address in your application, then you can use any 3rd party analytics tools and send email Id of user in property.

Using Python with Scriptable Applications (on a Mac)

删除回忆录丶 提交于 2019-12-22 09:07:31
问题 I'm quite new to programming, but I've learned some basic Python programming in a university course. I'm looking for a way to run very simple Python scripts on Mac applications (mainly iTunes), in lieu of AppleScript. I've read up on using AppScript for Python, but it is no longer in development and is broken as of iTunes 10.6.3. On my Windows computer, I was easily able to script applications with Python using a module called PyWin32. Since switching to a Mac, however, I haven't been able to

Apple App Loader/iTunes Connect Problem

随声附和 提交于 2019-12-22 06:52:56
问题 I recently signed up for apple's iOS dev program. The account is activated and ready. However when I try to upload an app, I go to iTunes connect, and it says: "Apple ID does not have permission to access iTunes Connect." and in app loader, it says: "Unable to find registered user with username "user@domain.com" (1001)" Could someone tell me whats wrong? Thanks! 回答1: I got the same error. It turned out that the username field supports more than 1 string and although it showed me only the

Ad Hoc distribution app is gray, after transfer from iTunes to iPhone

落花浮王杯 提交于 2019-12-22 05:13:59
问题 I've been develoming an app and is at a stage now where i want to make other ppl able to tst out my app. I've created a Ad Hoc provisioning profile and build an .ipa file with archives. After that i added the .ipa file to iTunes apps library and sync'ed iTunes with my iPhone. After this i look at my phone and the app is grayed out and if i press it it writes installing, but never gets done installing. I've tried to recreate my certificat + profile + ipa file. And i did uninstall the debug app

Use iTunes' Up Next function with an API

笑着哭i 提交于 2019-12-22 04:36:22
问题 Is there a way to use iTunes' Up Next function with an API? I know that you can use Scripting Bridge, but it doesn't cover any of the new functions of iTunes 11. 回答1: iTunes has no public API but the scripting bridge you could use Applesript UI Scripting I'd wager -- but that would be very fragile you can also simulate a keypress then: That less fragile than scripting the visible interface (IMO): http://hints.macworld.com/article.php?story=20121203223100335 TADA -- YAY -- a 'ready' script

How to access Apple Music album art in iTunes via Apple Script

橙三吉。 提交于 2019-12-21 21:34:56
问题 I'm trying to create an application that sets the desktop background to the album artwork of the current song playing in iTunes, but have come across an issue where my script can't read the album art of an Apple Music song unless it has been added to the user's music collection or playlist. Currently I am using this code to extract the album art. -- get the raw bytes of the artwork into a var tell application "iTunes" to tell artwork 1 of current track set srcBytes to raw data -- figure out

Failed to install ad-hoc distribution with itunes 11.0.1

笑着哭i 提交于 2019-12-21 17:34:50
问题 I have strange problem. I developed app code signed it with Distribution provisioning profile which includes correct devices and sent it to Client. He installed via iTunes and there were no problems. Suddenly iTunes 11 was released and Client told me that he is unable to install app on his devices. The situations looks like this: authorizing computer adding app to iTunes library selecting app to sync/install on device start synchronization Synchronization goes to step 4 where message says

Fetch iTunes album artwork without iTunes running

孤人 提交于 2019-12-21 02:25:07
问题 In a Cocoa application, I'm looking for a solution to retrieve album artwork from iTunes without requiring iTunes itself to be launched and running in the background. The usual and perhaps only solution, Scripting Bridge, and inherently AppleScript, will launch iTunes prior to executing any commands. Album artwork is the only information which cannot be obtained from parsing iTunes Library.xml . iTunes obfuscates the storage of artwork in the following manner, for a given track: ~/{Library

Does iTunes backup and restore works for iOS app deployed via OTA?

落爺英雄遲暮 提交于 2019-12-20 23:56:12
问题 I am deploying an app via OTA (Testflight) to the clients. I have heard that if we use same provisioning profile which is using for Appstore distribution to deploy the OTA app, normal iTunes backup and restore process should work. Is it correct? But currently I am doing that. I am using same App Store distribution profile to deploy via OTA too. BUT OTA app does not show/sync via iTunes? Any idea?? 回答1: From the Backup section of this Apple iPad in Business document "Applications you’ve