Why does iPhone 6 use @2x image assets?
iPhone 6 plus uses @3x image assets, but iPhone 6 uses @2x image assets - just like iPhone 4 and iPhone 5 ( Image resolution for new iPhone 6 and 6+, @3x support added? ). iPhone 5 , iPhone 5C and iPhone 5S have the screen resolution 640x1136 . The screen resolution of iPhone 6 is 750x1334 . So iPhone 6 will scale up images from 640x1136 ? Is there any way to make graphics customised for iPhone 6 's slightly higher screen resolution? Edit: I know that the PPI is the same. But say for example I want to have an image take up all available width on both iPhone 5 and iPhone 6. I create a 640x200