interstitial

How to show interstitial ads?

情到浓时终转凉″ 提交于 2019-12-06 14:55:24
How to show interstitial ads? @Override protected void onCreate(Bundle savedInstanceState) { //Log.v("SDL", "onCreate()"); super.onCreate(savedInstanceState); setContentView(R.layout.main); interstitial = new InterstitialAd(this); interstitial.setAdUnitId("ca-app-pub-2188258702xxxxxxxxxxx"); AdRequest adRequest = new AdRequest.Builder() .addTestDevice(AdRequest.DEVICE_ID_EMULATOR) .addTestDevice("XXXXXXXXXXXXX") .build(); interstitial.loadAd(adRequest); // So we can call stuff from static callbacks mSingleton = this; // Set up the surface mEGLSurface = EGL10.EGL_NO_SURFACE; mSurface = new

Interstitial iAD: How to detect closing on iOS 8?

大憨熊 提交于 2019-12-05 06:55:05
问题 We show interstitial iAds between levels. Since iAds appear to require quite a bit of memory (we used to receive many memory warnings when they are shown and experienced some crashes), we do not load the new view before the interstitial has been closed (so, we first unload the game view, then we show the interstitial, then we load the game view). For this, we used the old/deprecated way of showing interstitials: allocate ADInterstitialAd and set delegate _interstitial = [[ADInterstitialAd

Google Play services resources were not found. 'AdsMob'

隐身守侯 提交于 2019-12-05 03:56:32
问题 I am getting this error when I try to load and InterstitialAd from google AdMob. I know that I have written the code correctly. As I followed the short tutorial on https://developers.google.com/mobile-ads-sdk/docs/admob/advanced#play All the happens is I get and error in the Logcat. What might I be doing wrong. Here is the code: public class Pref extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { /** The view to show the ad. */ private AdView adView; /*

How to call admob interstitial ad using swift, spritekit and xcode?

怎甘沉沦 提交于 2019-12-04 10:27:42
I've been looking all over for an answer to this and I've found lots of examples in objective C (google developer docs, etc.) and some answers in swift, but not using spritekit, and being a novice, I just haven't been able to bridge the gaps in these tutorials to put it all together for my project. Honestly, I don't really care if the ad is called on app launch, or game over, I'd just be happy being able to call the ad period, though I guess on game launch is preferred. Pretty sure I've got it all set up correctly in gameviewcontroller.swift, but I don't know how to actually call it. Here is

How to solve Admob ExecutionExceptions?

旧巷老猫 提交于 2019-12-04 06:52:26
问题 I've been trying to implement Google Admob ads to my brand new app. I've been handling an error code of 0 (internal error), and "Ads: Error waiting for future" exceptions for hours. I have an Admob account with payments methods since this morning. I have been following the Google Admob tutorial for Interstitial Ads with my credentials and the test credentials. I have updated the Google Play Services. Anything worked. Now I've downloaded the Admob Sample App in order to test the interstitials

how could i edit Admob adunit size from banner to interstitial?

萝らか妹 提交于 2019-12-04 06:38:29
问题 i just found out myself helpless when i changed the ad type in my app from banner to interstitial . But i used the same ad-banner id from admob. though the interstitial are appearing just fine, my ecpm is quite low.... i tried to edit admob adunit type from banner to interstitial for my app but it is disabled under my app setting tab. so do i have to create a new adunit id for my app and post the new version of my application in the App Store with updated ad unit id? 回答1: Short answer - yes.

Swift Interstitial Making a Banner Ad?

旧街凉风 提交于 2019-12-04 06:15:52
问题 I recently put Admob interstitial ads in my game. They appear when the player dies and then can be dismissed. For some reason when the interstitial is dismissed, it creates an admob banner at the bottom of the screen which I can not ever hide. This is a big problem because it covers up the game when the player hits the replay button, and it can also cover up the UI in the store. I do have an Admob banner, but it only appears on the menu scene. There are 3 scenes, the menu, the game, and the

Google Play services resources were not found. 'AdsMob'

前提是你 提交于 2019-12-03 22:07:12
I am getting this error when I try to load and InterstitialAd from google AdMob. I know that I have written the code correctly. As I followed the short tutorial on https://developers.google.com/mobile-ads-sdk/docs/admob/advanced#play All the happens is I get and error in the Logcat. What might I be doing wrong. Here is the code: public class Pref extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { /** The view to show the ad. */ private AdView adView; /* Your ad unit id. Replace with your actual ad unit id. */ private static final String AD_UNIT_ID = "MY

How to implement Interstitial iAds in Swift(Xcode 6.1)

。_饼干妹妹 提交于 2019-12-02 18:39:25
I am trying to figure out how to switch over from my banner view iAds to interstitial iAds in order to free up space for a tabbed controller. For some reason I am completely unable to find any resource for even getting started on these ads with swift. Could anyone please give me some information on interstitial iAds with Swift and how I can implement them in a project. Here is a relatively cleaner and easier to follow way to implement Interstitial Ads since this way doesn't require the use of NSNotificationCentre import UIKit import iAd class ViewController: UIViewController,

Swift Interstitial Making a Banner Ad?

三世轮回 提交于 2019-12-02 11:53:56
I recently put Admob interstitial ads in my game. They appear when the player dies and then can be dismissed. For some reason when the interstitial is dismissed, it creates an admob banner at the bottom of the screen which I can not ever hide. This is a big problem because it covers up the game when the player hits the replay button, and it can also cover up the UI in the store. I do have an Admob banner, but it only appears on the menu scene. There are 3 scenes, the menu, the game, and the store. In the store and the game's func Update, the admob banner is set to hidden = true. So there is