MRTK - Maximum number of 64 colliders found in PokePointer overlap query
问题 I am trying to build a color selection list in my personal project, with 48 * PressableButtonHoloLens2 + GridObjectCollection . When I run and hover with the simulated fingertip, the editor gives me these warning messages. Q1 : Is this because too many buttons are too close to each other? Or just the number of the buttons with collider is over 64? The message says 'Consider increasing the query buffer size in the pointer profile' Q2 : Where can I increase the buffer size? I don't see any