Camera-Offset | Project Tango
问题 I am developing an augmented reality app for Project Tango using Unity3d. Since I want to have virtual object interact with the real world, I use the Meshing with Physics scene from the examples as my basis and placed the Tango AR Camera prefab inside of the Tango Delta Camera (at the relative position (0,0,0)). I found out, that I have to rotate the AR Camera up by about 17deg, so the Dynamic mesh matches the room, however there is still a significant offset to the live preview from the