Camera position in orthographic projection
问题 I'm trying to understand how to use camera with usesOrthographicProjection = true . I need to set it up so when we first see the scene, the object should be viewable in full. I used the Xcode's SceneKit template, adjust a little bit about the camera (all the code is in viewDidLoad ). Using default camera (perspective projection), it looks like this: cameraNode.position = SCNVector3(x: 0, y: 0, z: ship.boundingBox.max.z + 20) Next, I tried to set the orthographic projection, now it looks like