问题
I have a GLKViewController to handle some OpenGL drawing. I have the glkView:drawInRect
and update
method both implemented and have the preferredFramesPerSecond
property set to 30 (the default).
The problem is that the delegate methods stop firing when the user interacts with other part of the app. The two cases that I have seen this happen on is when the user scrolls a UITableView or interacts with a MKMapView.
Is there a way to make sure these delegates always fire, regardless of what the rest of the app is doing. The only time I want these to stop is when the app enters the background (which is does automatically).
回答1:
The reason for this is that during scrolling in a table view or map view the runloop is in UITrackingRunLoopMode
which has a higher priority than the default mode. This prevents some events from firing in order to guarantee a high scrolling performance.
To solve your problem you must set up your own rendering loop instead of relying on the GLKViewController
.
- First set
enableSetNeedsDisplay
of theGLKView
toNO
(should be set automatically when using GLKViewController). - set
preferredFramesPerSecond
to 0 (or maybe 1) to disable the rendering loop ofGLKViewController
or don't use GLKViewController at all - Import the QuartzCore framework:
#import <QuartzCore/QuartzCore.h>
- create a
CADisplayLink
and schedule it inNSRunLoopCommonModes
:
CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(render:)]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
- optional: set the frameInterval of displayLink to 2 (= half the framerate)
- the render method:
- (void)render:(CADisplayLink*)displayLink { GLKView* view = (GLKView*)self.view; [view display]; }
I haven't tested this, so tell me if it works!
来源:https://stackoverflow.com/questions/10080932/glkviewcontrollerdelegate-getting-blocked