freeglut

Compiling Simple static OpenGL 4.0 program using MinGW, freeglut and glew

烈酒焚心 提交于 2019-11-29 04:46:55
The problem is in the title, I'll try to list what I've already tried and so on below. First off, in my understanding, in order to use OpenGL 4.0 on windows you must extend and or bypass the default windows library as it only ships OpenGL 1.1. So we have MinGW installed at C:/MinGW/ . Next I setup FreeGLUT by downloading the tarball from the project site . Extract and compile by running the makefiles according to the instructions with a minor addition of --prefix to the ./configure command. ./configure --prefix=/c/Users/Owner/root/ make all make install Now I have freeglut in /c/Users/Owner

gluPerspective was removed in OpenGL 3.1, any replacements?

两盒软妹~` 提交于 2019-11-28 16:29:55
问题 I'm trying to read some OpenGL tutorials on the net. the problem is that I found some old ones that use gluPerspective() . gluPerspective was deprecated in OpenGL 3.0 and removed in 3.1. What function can I use instead? I'm using C++ with latest FreeGlut installed. 回答1: You have to compute the matrix manually and then pass it to OpenGL. Computing the matrix This snippet of code is based on the gluPerspective documentation. void BuildPerspProjMat(float *m, float fov, float aspect, float znear,

How can I make OpenGL draw something using VBOs in XCODE?

我与影子孤独终老i 提交于 2019-11-28 10:19:53
问题 Good evening, Right now I'm trying to run the following code using Xcode, but it has been impossible so far. The code is a from a simple tutorial I found online, and the code is supposed to simply draw a triangle using OpenGL and VBOs. If I try the code using Visual Studio, I actually get the expected result with no problems at all. However, when I try to run the code using Xcode, I only get a black screen. To setup the project in Xcode, I installed GLEW and FreeGlut using MacPorts and then I

Compiling Simple static OpenGL 4.0 program using MinGW, freeglut and glew

人走茶凉 提交于 2019-11-27 18:56:19
问题 The problem is in the title, I'll try to list what I've already tried and so on below. First off, in my understanding, in order to use OpenGL 4.0 on windows you must extend and or bypass the default windows library as it only ships OpenGL 1.1. So we have MinGW installed at C:/MinGW/ . Next I setup FreeGLUT by downloading the tarball from the project site. Extract and compile by running the makefiles according to the instructions with a minor addition of --prefix to the ./configure command. .

freeglut error LNK1104

寵の児 提交于 2019-11-27 06:59:47
问题 In my project I want to use a freeglut library from the unofficial opengl sdk. I used Premake to generate build files for vs2010. Then I built all libraries (debug). In my project I set Additional Include Directories, Additional Library Directories for the freeglut. In additional dependencies I added freeglutD.lib. In the code I just include a freeglut header. When I want to run the program I get an error: >LINK : fatal error LNK1104: cannot open file 'freeglut.lib'. The freeglutD.lib is the

FreeGLUT on Mac OS X Lion

好久不见. 提交于 2019-11-27 02:01:42
问题 Some context: I am going through a tutorial on using OpenGL. The tutorial requires a couple libraries in order to work. One of those libraries is FreeGLUT. I am on OS X using Lion. I've downloaded FreeGLUT and followed the instructions for installation, but when I run the 'make all' command I get this error: error: GL/gl.h: No such file or directory error: GL/glu.h: No such file or directory I've scoured the internet for a solution and all I've been able to understand from this is that the

OpenGL: glGetError() returns invalid enum after call to glewInit()

笑着哭i 提交于 2019-11-26 18:28:18
问题 I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280, even with glewExperimental = GL_FALSE. I cannot compile the shaders, glGetProgramInfoLog() returns "Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed." I was able to compile the shaders before. Reinstalling the drivers didn't help. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res =

How to compile for Windows on Linux with gcc/g++?

三世轮回 提交于 2019-11-26 12:01:42
I have written some effects in C++ (g++) using freeglut on Linux, and I compile them with g++ -Wall -lglut part8.cpp -o part8 So I was wondering if it is possible to have g++ make static compiled Windows executables that contains everything needed? I don't have Windows, so it would be really cool, if I could do that on Linux :) mingw32 exists as a package for Linux. You can cross-compile and -link Windows applications with it. There's a tutorial here at the Code::Blocks forum . Mind that the command changes to x86_64-w64-mingw32-gcc-win32 , for example. Ubuntu, for example, has MinGW in its

How to compile for Windows on Linux with gcc/g++?

亡梦爱人 提交于 2019-11-26 02:40:11
问题 I have written some effects in C++ (g++) using freeglut on Linux, and I compile them with g++ -Wall -lglut part8.cpp -o part8 So I was wondering if it is possible to have g++ make static compiled Windows executables that contains everything needed? I don\'t have Windows, so it would be really cool, if I could do that on Linux :) 回答1: mingw32 exists as a package for Linux. You can cross-compile and -link Windows applications with it. There's a tutorial here at the Code::Blocks forum. Mind that