eabi

How to set 2 byte wchar_t output?

。_饼干妹妹 提交于 2019-12-05 15:55:24
The GCC uses a 4-byte wchar_t by default. I can set the option -fshort-wchar to get 2 bytes per wchar_t in the L"string constants" . But when I set the compiler option to my source file I get the famous warning message foo.o uses 2-byte wchar_t yet the output is to use 4-byte wchar_t ; use of wchar_t values across objects may fail Since I really want 2-byte wchar_t I also want the output to use this variant. Is there any linker option to tell it what I want? Edit This warning doesn't inhibit the linker to produce a valid output. But the dozens of false warnings cover other messages. In

armeabi and armeabi-v7a folder

微笑、不失礼 提交于 2019-12-03 10:20:12
问题 I'm working on an Android project and I am using the NDK to call native methods. I have two libraries (.so files) and one is located in the libs/armeabi folder and the other one is located in the libs/armeabi-v7a lib folder. If I try to run the application then it won't load the library in the /libs/armeabi folder. If I move the library file to the libs/armeabi-v7a folder, then it loads the library but after 5 to 10 minutes it crashes and gives a segmentation fault error. I was wondering if

What is the use of ARM EABI v7a System image in android?

本小妞迷上赌 提交于 2019-12-03 02:54:50
问题 What for do we need ARM EABI v7a System image in Android development? What is the purpose of that particular image? 回答1: if you work with the NativeDK, without that image the emulator is not able to simulate the execution of ARMv7 code (like multicore-instructions and NEON floating-point-unit) 回答2: It is the kernel image. You must install it, otherwise the image won't start, failing with ERROR: This AVD's configuration is missing a kernel file 回答3: The system image is used by the emulator to

What is the use of ARM EABI v7a System image in android?

守給你的承諾、 提交于 2019-12-02 16:28:28
What for do we need ARM EABI v7a System image in Android development? What is the purpose of that particular image? if you work with the NativeDK, without that image the emulator is not able to simulate the execution of ARMv7 code (like multicore-instructions and NEON floating-point-unit) It is the kernel image. You must install it, otherwise the image won't start, failing with ERROR: This AVD's configuration is missing a kernel file The system image is used by the emulator to virtualize the Android OS so Apps can be tested/debugged on a PC without the need to upload the App to a phone

What are the purposes of the ARM ABI and EABI?

天大地大妈咪最大 提交于 2019-11-29 19:44:53
The more I look at this PDF the less I understand what it means. Also I'd like some comments on this others 1 and 2 . An ABI ( Application Binary Interface ) is a standard that defines a mapping between low-level concepts in high-level languages and the abilities of a specific hardware/OS platform's machine code. That includes things like: how C/C++/Fortran/... data types are laid out in memory (data sizes / alignments) how nested function calls work (where and how the information on how to return to a function's caller is stored, where in the CPU registers and/or in memory function arguments

arm gcc toolchain as arm-elf or arm-none-eabi, what is the difference?

送分小仙女□ 提交于 2019-11-29 19:25:56
When you build a gcc toolchain there is the possibility to build it as arm-elf or as arm-none-eabi, but what is the difference? I use the eabi today, but that is just since everyone else seem to do that... but since that is a really bad argument, it would be really nice to understand the difference. Note: This toolchain will crosscompile code for Cortex-M3 based mcu:s like the stm32. Thanks Some links : EABI: http://en.wikipedia.org/wiki/Application_binary_interface http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.subset.swdev.abi/index.html ELF: http://en.wikipedia.org/wiki

What are the purposes of the ARM ABI and EABI?

删除回忆录丶 提交于 2019-11-28 15:20:31
问题 The more I look at this PDF the less I understand what it means. Also I'd like some comments on this others 1 and 2. 回答1: An ABI ( Application Binary Interface ) is a standard that defines a mapping between low-level concepts in high-level languages and the abilities of a specific hardware/OS platform's machine code. That includes things like: how C/C++/Fortran/... data types are laid out in memory (data sizes / alignments) how nested function calls work (where and how the information on how