iPad1 memory mystery with my texture-intensive game app
问题 Sorry for the vague title, but not quite sure how to summarize this one. The facts are: I have a game that's been approved by Apple and is on the App Store. It is a universal app. It uses textures designed for 320x480 on small screens, and uses larger textures (roughly four times as large) on retina and iPad screens. While developing it, I would sometimes see low-memory warnings in the console log, but after reading about these it seemed like they were often somewhat spurious/unimportant, and