clip

clipping image to image using canvas

老子叫甜甜 提交于 2019-12-06 19:49:38
Has anyone here have done clipping an image within an image? I've seen so far about clipping on the canvas but are all regular shapes(rectangle, circle, etc...). It would be nice if some have actually done it. P.S. with fabric.js or just the regular canvas. Sure, you can use compositing to draw a second image only where the first image exists: ctx.drawImage(image1,0,0); // this creates the 'mask' ctx.globalCompositeOperation='source-in'; ctx.drawImage(image2,0,0); // this image only draws inside the mask Illustration: House image drawn first and second Grass image is drawn only where house

Android inverse clip

£可爱£侵袭症+ 提交于 2019-12-06 15:34:08
问题 I need to specify a rectangle in which the Android canvas CANNOT draw inside of. I know that clipRect will specify and area in which to draw in, but I was if I could reverse this effect. In other words how do I draw an object making it draw to the outside of a rectangle. Image for clarification: 回答1: I'm not sure if this is actually going to be more performant than doing an overdraw. But you could set a clipping path to the full view, then set a second one to the exclusion zone with Region.Op

html5 canvas: clipping by color

感情迁移 提交于 2019-12-06 09:53:42
问题 is there any way to choose an area on the canvas by color and clip it? I want to be able to clip an undefined aread that the only thing in common between all the pixels is that they all have the same color. thanks 回答1: Live Demo Below is a way to select a color.. and do whatever you want with it. I pass a color I want to find iterate over every pixel and remove the color that matches, since Im not sure what you meant by clipping I assumed you mean remove. However please note on large images

Canvas 'Clip' reverse action?

旧城冷巷雨未停 提交于 2019-12-05 06:12:30
Assuming I have: var context = document.getElementById('test').getContext('2d'); // Background context.fillStyle = '#000'; context.fillRect(0,0,300,300); // 'P' context.beginPath(); context.moveTo(90,89); context.lineTo(161,89); context.quadraticCurveTo(200,89,200,127); context.quadraticCurveTo(200,166,148,166); context.lineTo(115,166); context.lineTo(108,210); context.lineTo(69,210); context.lineTo(90,89); context.fillStyle = "#eee"; context.fill(); context.closePath(); context.globalCompositeOperation = 'destination-out'; // 'P' hole context.beginPath(); context.moveTo(124,117); context

How do I draw a partial bitmap-arc? Like a circular progress wheel, but with a bitmap that gets more and more displayed.

二次信任 提交于 2019-12-05 02:08:53
问题 What I am searching for, is a view that reveals an image in a clockwise circular fashion. When the progress is 25% the first 90 degrees should be revealed and when its 100% the full 360 degrees should be drawn. It is very close to using the canvas.drawArc(), but this method only works with Paint objects, not bitmaps. Other answers also only work with full colors: How To Make Circle Custom Progress Bar in Android I have found it to be a very hard problem, I hope someone has a solution. 回答1:

Android inverse clip

萝らか妹 提交于 2019-12-04 23:01:43
I need to specify a rectangle in which the Android canvas CANNOT draw inside of. I know that clipRect will specify and area in which to draw in, but I was if I could reverse this effect. In other words how do I draw an object making it draw to the outside of a rectangle. Image for clarification: I'm not sure if this is actually going to be more performant than doing an overdraw. But you could set a clipping path to the full view, then set a second one to the exclusion zone with Region.Op DIFFERENCE set. That would set the clipping rect to the difference between the two. With Android O, Canvas

Is there an inverse to the CSS “Clip” property; hide the clipped area?

心不动则不痛 提交于 2019-12-04 16:27:56
问题 The CSS clip syntax gets you to define a rectangular area of a larger image that you wish to be visible. Is there a way to specify the inverse? Specify the rectangular area of the image that you wish to become invisible. Like punching a rectangular hole through the page to see what's underneath? Reason (if you have any other ideas): I want to create a 3 layer image in a CMS template. Layer 1 (at the bottom) is a background image. Layer 2 sits over a portion of layer 1 and is a rectangular

html5 canvas: clipping by color

佐手、 提交于 2019-12-04 15:29:53
is there any way to choose an area on the canvas by color and clip it? I want to be able to clip an undefined aread that the only thing in common between all the pixels is that they all have the same color. thanks Live Demo Below is a way to select a color.. and do whatever you want with it. I pass a color I want to find iterate over every pixel and remove the color that matches, since Im not sure what you meant by clipping I assumed you mean remove. However please note on large images this method will be slow. // Takes an array with 3 color components, rgb function removeColor(color){ var

A reusable function to clip images into polygons using html5 canvas

浪尽此生 提交于 2019-12-04 09:31:53
Guess the title of the post may need editing, but for now I don't know where the problems are. I have read pages and answers to similar questions, here and elsewhere. One Stack Overflow answer is especially close, but I don't understand it. I want a function, to draw polygons on canvas at desired coordinates and to fill them with some background image loaded from a file (large enough that no tiling is needed). Triangles would be fine for a test. Apparently I should use drawImage and clip, and to give the polygon a border, I can resuse the same path for the clip and the stroke. Also apparently

How to invert clipping geometry in Silverlight/WPF?

寵の児 提交于 2019-12-04 00:24:02
The UIElement.Clip property takes a Geometry object and uses it to clip away the outside of the UIElement . I would like to do the geometric inverse and punch a hole into the element instead. Anyone know how to do this? I imagine creating an inverted version of the clip geometry would work, but I can't find a way to do this. EDIT It seems that WPF has Geometry.Combine which can be used to subtract one geometry from another, though this isn't available in Silverlight. If it were, I could subtract the clip geometry from the rectangle of the element's bounding rectangle, and use that to clip